/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Buffer.h" #include "renderer/backend/vulkan/Device.h" namespace Renderer { namespace Backend { namespace Vulkan { // static std::unique_ptr CBuffer::Create( CDevice* device, const char* name, const Type type, const uint32_t size, const bool dynamic) { std::unique_ptr buffer(new CBuffer()); buffer->m_Device = device; buffer->m_Type = type; buffer->m_Size = size; buffer->m_Dynamic = dynamic; VkMemoryPropertyFlags properties = 0; VkBufferUsageFlags usage = VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM; VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO; switch (type) { case Type::VERTEX: usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; memoryUsage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; break; case Type::INDEX: usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; memoryUsage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; break; case Type::UPLOAD: usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; properties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break; case Type::UNIFORM: usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; memoryUsage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; break; } VkBufferCreateInfo bufferCreateInfo{}; bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferCreateInfo.size = size; bufferCreateInfo.usage = usage; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; VmaAllocationCreateInfo allocationCreateInfo{}; if (type == Type::UPLOAD) allocationCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT; #ifndef NDEBUG allocationCreateInfo.flags |= VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT; allocationCreateInfo.pUserData = const_cast(name); #endif allocationCreateInfo.requiredFlags = properties; allocationCreateInfo.usage = memoryUsage; const VkResult createBufferResult = vmaCreateBuffer( device->GetVMAAllocator(), &bufferCreateInfo, &allocationCreateInfo, &buffer->m_Buffer, &buffer->m_Allocation, &buffer->m_AllocationInfo); if (createBufferResult != VK_SUCCESS) { LOGERROR("Failed to create VkBuffer: %d", static_cast(createBufferResult)); return nullptr; } device->SetObjectName(VK_OBJECT_TYPE_BUFFER, buffer->m_Buffer, name); return buffer; } CBuffer::CBuffer() = default; CBuffer::~CBuffer() { if (m_Allocation != VK_NULL_HANDLE) m_Device->ScheduleObjectToDestroy( VK_OBJECT_TYPE_BUFFER, m_Buffer, m_Allocation); } IDevice* CBuffer::GetDevice() { return m_Device; } } // namespace Vulkan } // namespace Backend } // namespace Renderer