/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTRENDERER #define INCLUDED_TEXTRENDERER #include "graphics/ShaderProgram.h" #include "maths/Matrix3D.h" #include "ps/CStr.h" #include "ps/Overlay.h" class CFont; class CTextRenderer { public: CTextRenderer(const CShaderProgramPtr& shader); void ResetTransform(); CMatrix3D GetTransform(); void SetTransform(const CMatrix3D& transform); void Translate(float x, float y, float z); void Color(const CColor& color); void Font(const CStrW& font); void Printf(const wchar_t* fmt, ...); void Render(); private: struct SBatch { CMatrix3D transform; CColor color; shared_ptr font; std::wstring text; }; CShaderProgramPtr m_Shader; CMatrix3D m_Transform; CColor m_Color; shared_ptr m_Font; std::map > m_Fonts; std::vector m_Batches; }; #endif // INCLUDED_TEXTRENDERER