/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "scriptinterface/ScriptInterface.h" #include "JSInterface_Sound.h" #include "lib/config2.h" #include "lib/utf8.h" #include "maths/Vector3D.h" #include "ps/Filesystem.h" #include "soundmanager/SoundManager.h" #include namespace JSI_Sound { void StartMusic(void* UNUSED(cbdata)) { #if CONFIG2_AUDIO CSoundManager* sndManager = (CSoundManager*)g_SoundManager; if ( sndManager ) sndManager->SetMusicEnabled(true); #endif } void StopMusic(void* UNUSED(cbdata)) { #if CONFIG2_AUDIO CSoundManager* sndManager = (CSoundManager*)g_SoundManager; if ( sndManager ) sndManager->SetMusicEnabled(false); #endif } void ClearPlaylist(void* UNUSED(cbdata)) { #if CONFIG2_AUDIO CSoundManager* sndManager = (CSoundManager*)g_SoundManager; if ( sndManager ) sndManager->ClearPlayListItems(); #endif } void AddPlaylistItem(void* UNUSED(cbdata), std::wstring filename) { #if CONFIG2_AUDIO CSoundManager* sndManager = (CSoundManager*)g_SoundManager; if ( sndManager ) sndManager->AddPlayListItem( new VfsPath( filename ) ); #else UNUSED2(filename); #endif } void LoopPlaylist(void* UNUSED(cbdata)) { #if CONFIG2_AUDIO CSoundManager* sndManager = (CSoundManager*)g_SoundManager; if ( sndManager ) sndManager->StartPlayList( true ); #endif } void PlayPlaylist(void* UNUSED(cbdata)) { #if CONFIG2_AUDIO CSoundManager* sndManager = (CSoundManager*)g_SoundManager; if ( sndManager ) sndManager->StartPlayList( false ); #endif } void LoopMusic(void* UNUSED(cbdata), std::wstring filename) { #if CONFIG2_AUDIO if ( g_SoundManager ) { CSoundManager* sndManager = (CSoundManager*)g_SoundManager; ISoundItem* aSnd = sndManager->LoadItem(filename); if (aSnd != NULL) aSnd->PlayAsMusic(); } #else UNUSED2(filename); #endif // CONFIG2_AUDIO } void PlayMusic(void* UNUSED(cbdata), std::wstring filename) { #if CONFIG2_AUDIO if ( g_SoundManager ) { CSoundManager* sndManager = (CSoundManager*)g_SoundManager; ISoundItem* aSnd = sndManager->LoadItem(filename); if (aSnd != NULL) aSnd->PlayAsMusic(); } #else UNUSED2(filename); #endif // CONFIG2_AUDIO } void LoopAmbientSound(void* UNUSED(cbdata), std::wstring filename) { #if CONFIG2_AUDIO if ( g_SoundManager ) { CSoundManager* sndManager = (CSoundManager*)g_SoundManager; ISoundItem* aSnd = sndManager->LoadItem(filename); if (aSnd != NULL) aSnd->PlayAsAmbient(); } #else UNUSED2(filename); #endif // CONFIG2_AUDIO } bool MusicPlaying(void* UNUSED(cbdata)) { #if CONFIG2_AUDIO return true; #else return false; #endif // CONFIG2_AUDIO } void RegisterScriptFunctions(ScriptInterface& scriptInterface) { scriptInterface.RegisterFunction("StartMusic"); scriptInterface.RegisterFunction("StopMusic"); scriptInterface.RegisterFunction("ClearPlaylist"); scriptInterface.RegisterFunction("AddPlaylistItem"); scriptInterface.RegisterFunction("LoopPlaylist"); scriptInterface.RegisterFunction("PlayPlaylist"); scriptInterface.RegisterFunction("LoopMusic"); scriptInterface.RegisterFunction("PlayMusic"); scriptInterface.RegisterFunction("LoopAmbientSound"); scriptInterface.RegisterFunction("MusicPlaying"); } }