/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ShaderDefines.h" #include "ps/ThreadUtil.h" #include size_t hash_value(const CShaderDefines::SItems& items) { return items.hash; } bool operator==(const CShaderDefines::SItems& a, const CShaderDefines::SItems& b) { return a.items == b.items; } struct ItemNameCmp { typedef CShaderDefines::SItems::Item first_argument_type; typedef CShaderDefines::SItems::Item second_argument_type; bool operator()(const CShaderDefines::SItems::Item& a, const CShaderDefines::SItems::Item& b) const { return a.first < b.first; } }; struct ItemNameGeq { bool operator()(const CShaderDefines::SItems::Item& a, const CShaderDefines::SItems::Item& b) const { return !(b.first < a.first); } }; typedef boost::unordered_map > InternedItems_t; static InternedItems_t g_InternedItems; CShaderDefines::SItems* CShaderDefines::GetInterned(const SItems& items) { ENSURE(ThreadUtil::IsMainThread()); // g_InternedItems is not thread-safe InternedItems_t::iterator it = g_InternedItems.find(items); if (it != g_InternedItems.end()) return it->second.get(); // Sanity test: the items list is meant to be sorted by name. // This is a reasonable place to verify that, since this will be called once per distinct SItems. ENSURE(std::adjacent_find(items.items.begin(), items.items.end(), std::binary_negate(ItemNameCmp())) == items.items.end()); shared_ptr ptr(new SItems(items)); g_InternedItems.insert(std::make_pair(items, ptr)); return ptr.get(); } CShaderDefines::CShaderDefines() { SItems items; items.RecalcHash(); m_Items = GetInterned(items); } void CShaderDefines::Add(const char* name, const char* value) { SItems items = *m_Items; SItems::Item addedItem = std::make_pair(CStrIntern(name), CStrIntern(value)); // Add the new item in a way that preserves the sortedness and uniqueness of item names for (std::vector::iterator it = items.items.begin(); ; ++it) { if (it == items.items.end() || addedItem.first < it->first) { items.items.insert(it, addedItem); break; } else if (addedItem.first == it->first) { it->second = addedItem.second; break; } } items.RecalcHash(); m_Items = GetInterned(items); } void CShaderDefines::Add(const CShaderDefines& defines) { SItems items; // set_union merges the two sorted lists into a new sorted list; // if two items are equivalent (i.e. equal names, possibly different values) // then the one from the first list is kept std::set_union( defines.m_Items->items.begin(), defines.m_Items->items.end(), m_Items->items.begin(), m_Items->items.end(), std::inserter(items.items, items.items.begin()), ItemNameCmp()); items.RecalcHash(); m_Items = GetInterned(items); } std::map CShaderDefines::GetMap() const { std::map ret; for (size_t i = 0; i < m_Items->items.size(); ++i) ret[m_Items->items[i].first.string()] = m_Items->items[i].second.string(); return ret; } int CShaderDefines::GetInt(const char* name) const { CStrIntern nameIntern(name); for (size_t i = 0; i < m_Items->items.size(); ++i) { if (m_Items->items[i].first == nameIntern) { int ret; std::stringstream str(m_Items->items[i].second.c_str()); str >> ret; return ret; } } return 0; } size_t CShaderDefines::GetHash() const { return m_Items->hash; } void CShaderDefines::SItems::RecalcHash() { size_t h = 0; for (size_t i = 0; i < items.size(); ++i) { boost::hash_combine(h, items[i].first.GetHash()); boost::hash_combine(h, items[i].second.GetHash()); } hash = h; }