/** * This is the same as a regular MessageBox, but it pauses if it is * a single-player game, until the player answered the dialog. */ class SessionMessageBox { async display(closeSession) { closeOpenDialogs(); g_PauseControl.implicitPause(); const buttonId = await Engine.OpenChildPage( "page_msgbox.xml", { "width": this.Width, "height": this.Height, "title": this.Title, "message": this.Caption, "buttonCaptions": this.Buttons ? this.Buttons.map(button => button.caption) : undefined, }); this.closeSession = closeSession; if (this.Buttons && this.Buttons[buttonId].onPress) this.Buttons[buttonId].onPress.call(this); if (this.ResumeOnClose) resumeGame(); } } SessionMessageBox.prototype.Width = 400; SessionMessageBox.prototype.Height = 200; SessionMessageBox.prototype.ResumeOnClose = true;