/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCOMPONENT #define INCLUDED_SCRIPTCOMPONENT #include "simulation2/system/Component.h" #include "ps/CLogger.h" class CSimContext; class CParamNode; class ISerializer; class IDeserializer; class CComponentTypeScript { NONCOPYABLE(CComponentTypeScript); public: CComponentTypeScript(ScriptInterface& scriptInterface, JS::HandleValue instance); JS::Value GetInstance() const { return m_Instance.get(); } void Init(const CParamNode& paramNode, entity_id_t ent); void Deinit(); void HandleMessage(const CMessage& msg, bool global); void Serialize(ISerializer& serialize); void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent); template R Call(const char* funcname, const Ts&... params) const { R ret; if (m_ScriptInterface.CallFunction(m_Instance, funcname, ret, params...)) return ret; LOGERROR("Error calling component script function %s", funcname); return R(); } // CallRef is mainly used for returning script values with correct stack rooting. template void CallRef(const char* funcname, R ret, const Ts&... params) const { if (!m_ScriptInterface.CallFunction(m_Instance, funcname, ret, params...)) LOGERROR("Error calling component script function %s", funcname); } template void CallVoid(const char* funcname, const Ts&... params) const { if (!m_ScriptInterface.CallFunctionVoid(m_Instance, funcname, params...)) LOGERROR("Error calling component script function %s", funcname); } private: ScriptInterface& m_ScriptInterface; JS::PersistentRootedValue m_Instance; bool m_HasCustomSerialize; bool m_HasCustomDeserialize; bool m_HasNullSerialize; }; #endif // INCLUDED_SCRIPTCOMPONENT