/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Mod.h" #include "ps/Mod.h" #include "scriptinterface/FunctionWrapper.h" extern void RestartEngine(); namespace JSI_Mod { Mod* ModGetter(const ScriptRequest&, JS::CallArgs&) { return &g_Mods; } bool SetModsAndRestartEngine(const ScriptInterface& scriptInterface, const std::vector& mods) { if (!g_Mods.EnableMods(scriptInterface, mods, false)) return false; RestartEngine(); return true; } bool HasIncompatibleMods() { return g_Mods.GetIncompatibleMods().size() > 0; } void RegisterScriptFunctions(const ScriptRequest& rq) { ScriptFunction::Register<&Mod::GetEngineInfo, ModGetter>(rq, "GetEngineInfo"); ScriptFunction::Register<&Mod::GetAvailableMods, ModGetter>(rq, "GetAvailableMods"); ScriptFunction::Register<&Mod::GetEnabledMods, ModGetter>(rq, "GetEnabledMods"); ScriptFunction::Register (rq, "HasIncompatibleMods"); ScriptFunction::Register<&Mod::GetIncompatibleMods, ModGetter>(rq, "GetIncompatibleMods"); ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine"); } }