/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSLIDER #define INCLUDED_CSLIDER #include "GUI.h" class CSlider : public IGUIObject { GUI_OBJECT(CSlider) public: CSlider(); virtual ~CSlider(); protected: /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); virtual void Draw(); /** * Change settings and send the script event */ void UpdateValue(); CRect GetButtonRect(); float m_MinValue, m_MaxValue, m_Value; private: bool m_IsPressed; CPos m_Mouse; float m_ButtonSide; }; #endif // INCLUDED_CSLIDER