/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "SoundPlayer.h" #include "lib/utf8.h" #include "maths/Vector3D.h" #include "ps/Filesystem.h" #include "soundmanager/SoundManager.h" JSoundPlayer::JSoundPlayer() { } JSoundPlayer::~JSoundPlayer() { } bool JSoundPlayer::StartMusic(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv)) { g_SoundManager->SetMusicEnabled(true); return true; } // request the sound be played until free() is called. returns immediately. bool JSoundPlayer::StopMusic(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv)) { g_SoundManager->SetMusicEnabled(false); return true; } void JSoundPlayer::ScriptingInit() { AddMethod("toString", 0); AddMethod("startMusic", 0); AddMethod("stopMusic", 0); CJSObject::ScriptingInit("SoundPlayer", &JSoundPlayer::Construct, 1); } JSBool JSoundPlayer::Construct(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* vp) { JSoundPlayer* newObject = new JSoundPlayer(); newObject->m_EngineOwned = false; JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(newObject->GetScript())); return JS_TRUE; } CStr JSoundPlayer::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv)) { std::ostringstream stringStream; stringStream << "[object MusicPlayer]"; return stringStream.str(); }