/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CBufferItem.h" #include "soundmanager/data/SoundData.h" #include CBufferItem::CBufferItem(CSoundData* sndData) { ResetVars(); if (InitOpenAL()) Attach(sndData); } CBufferItem::~CBufferItem() { Stop(); int num_processed; alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); if (num_processed > 0) { ALuint* al_buf = new ALuint[num_processed]; alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf); delete[] al_buf; } } bool CBufferItem::IdleTask() { HandleFade(); if (m_LastPlay) { int proc_state; alGetSourceiv(m_ALSource, AL_SOURCE_STATE, &proc_state); return (proc_state != AL_STOPPED); } if (GetLooping()) { int num_processed; alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); for (int i = 0; i < num_processed; i++) { ALuint al_buf; alSourceUnqueueBuffers(m_ALSource, 1, &al_buf); alSourceQueueBuffers(m_ALSource, 1, &al_buf); } } return true; } void CBufferItem::Attach(CSoundData* itemData) { if (itemData != NULL) { m_SoundData = itemData->IncrementCount(); alSourceQueueBuffers(m_ALSource, m_SoundData->GetBufferCount(),(const ALuint *) m_SoundData->GetBufferPtr()); } } void CBufferItem::SetLooping(bool loops) { m_Looping = loops; }