/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" #include "simulation2/components/ICmpObstructionManager.h" #include "simulation2/components/ICmpPathfinder.h" #include "graphics/MapReader.h" #include "graphics/Terrain.h" #include "graphics/TerrainTextureManager.h" #include "lib/timer.h" #include "lib/tex/tex.h" #include "ps/Loader.h" #include "simulation2/Simulation2.h" class TestCmpPathfinder : public CxxTest::TestSuite { public: void setUp() { CXeromyces::Startup(); g_VFS = CreateVfs(20 * MiB); TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST)); TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir()/"cache")); // Need some stuff for terrain movement costs: // (TODO: this ought to be independent of any graphics code) tex_codec_register_all(); new CTerrainTextureManager; g_TexMan.LoadTerrainTextures(); } void tearDown() { delete &g_TexMan; tex_codec_unregister_all(); g_VFS.reset(); CXeromyces::Terminate(); } // disabled by default; run tests with the "-test TestCmpPathfinder" flag to enable void test_performance_DISABLED() { CTerrain terrain; CSimulation2 sim2(NULL, &terrain); sim2.LoadDefaultScripts(); sim2.ResetState(); CMapReader* mapReader = new CMapReader(); // it'll call "delete this" itself LDR_BeginRegistering(); mapReader->LoadMap(L"maps/scenarios/Median Oasis.pmp", &terrain, NULL, NULL, NULL, NULL, NULL, NULL, &sim2, &sim2.GetSimContext(), -1, false); LDR_EndRegistering(); TS_ASSERT_OK(LDR_NonprogressiveLoad()); sim2.Update(0); CmpPtr cmp(sim2, SYSTEM_ENTITY); #if 0 entity_pos_t x0 = entity_pos_t::FromInt(10); entity_pos_t z0 = entity_pos_t::FromInt(495); entity_pos_t x1 = entity_pos_t::FromInt(500); entity_pos_t z1 = entity_pos_t::FromInt(495); ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 }; ICmpPathfinder::Path path; cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path); for (size_t i = 0; i < path.m_Waypoints.size(); ++i) printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble()); #endif double t = timer_Time(); srand(1234); for (size_t j = 0; j < 1024*2; ++j) { entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512); entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512); entity_pos_t x1 = x0 + entity_pos_t::FromInt(rand() % 64); entity_pos_t z1 = z0 + entity_pos_t::FromInt(rand() % 64); ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 }; ICmpPathfinder::Path path; cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path); } t = timer_Time() - t; printf("[%f]", t); } void test_performance_short_DISABLED() { CTerrain terrain; terrain.Initialize(5, NULL); CSimulation2 sim2(NULL, &terrain); sim2.LoadDefaultScripts(); sim2.ResetState(); const entity_pos_t range = entity_pos_t::FromInt(TERRAIN_TILE_SIZE*12); CmpPtr cmpObstructionMan(sim2, SYSTEM_ENTITY); CmpPtr cmpPathfinder(sim2, SYSTEM_ENTITY); srand(0); for (size_t i = 0; i < 200; ++i) { fixed x = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX); fixed z = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX); // printf("# %f %f\n", x.ToFloat(), z.ToFloat()); cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY); } NullObstructionFilter filter; ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, range, range }; ICmpPathfinder::Path path; cmpPathfinder->ComputeShortPath(filter, range/3, range/3, fixed::FromInt(2), range, goal, 0, path); for (size_t i = 0; i < path.m_Waypoints.size(); ++i) printf("# %d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToFloat(), path.m_Waypoints[i].z.ToFloat()); } };