/* Copyright (c) 2012 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Unicode OpenGL texture font. */ #include "precompiled.h" #include "unifont.h" #include #include #include #include #include "ogl_tex.h" #include "lib/res/h_mgr.h" typedef std::map glyphmap; struct UniFont { Handle ht; // Handle to font texture bool HasRGB; // true if RGBA, false if ALPHA glyphmap* glyphs; int LineSpacing; int Height; // of a capital letter, roughly }; H_TYPE_DEFINE(UniFont); static void UniFont_init(UniFont* UNUSED(f), va_list UNUSED(args)) { } static void UniFont_dtor(UniFont* f) { // these are all safe, no is_valid flags needed (void)ogl_tex_free(f->ht); SAFE_DELETE(f->glyphs); } // basename is e.g. "console"; the files are "fonts/console.fnt" and "fonts/console.png" // [10..70ms] static Status UniFont_reload(UniFont* f, const PIVFS& vfs, const VfsPath& basename, Handle UNUSED(h)) { // already loaded if(f->ht > 0) return INFO::OK; f->glyphs = new glyphmap(); const VfsPath path(L"fonts/"); // Read font definition file into a stringstream shared_ptr buf; size_t size; const VfsPath fntName(basename.ChangeExtension(L".fnt")); RETURN_STATUS_IF_ERR(vfs->LoadFile(path / fntName, buf, size)); // [cumulative for 12: 36ms] std::istringstream FNTStream(std::string((const char*)buf.get(), size)); int Version; FNTStream >> Version; if (Version < 100 || Version > 101) // Make sure this is from a recent version of the font builder WARN_RETURN(ERR::FAIL); int TextureWidth, TextureHeight; FNTStream >> TextureWidth >> TextureHeight; if (Version >= 101) { std::string Format; FNTStream >> Format; if (Format == "rgba") f->HasRGB = true; else if (Format == "a") f->HasRGB = false; else debug_warn(L"Invalid .fnt format string"); } int NumGlyphs; FNTStream >> NumGlyphs; FNTStream >> f->LineSpacing; if (Version >= 101) FNTStream >> f->Height; else f->Height = 0; // [cumulative for 12: 256ms] for (int i = 0; i < NumGlyphs; ++i) { int Codepoint, TextureX, TextureY, Width, Height, OffsetX, OffsetY, Advance; FNTStream >> Codepoint>>TextureX>>TextureY>>Width>>Height>>OffsetX>>OffsetY>>Advance; if (Codepoint < 0 || Codepoint > 0xFFFF) { DEBUG_WARN_ERR(ERR::LOGIC); // Invalid codepoint continue; } if (Version < 101 && Codepoint == 'I') { f->Height = Height; } GLfloat u = (GLfloat)TextureX / (GLfloat)TextureWidth; GLfloat v = (GLfloat)TextureY / (GLfloat)TextureHeight; GLfloat w = (GLfloat)Width / (GLfloat)TextureWidth; GLfloat h = (GLfloat)Height / (GLfloat)TextureHeight; UnifontGlyphData g = { u, -v, u+w, -v+h, (i16)OffsetX, (i16)-OffsetY, (i16)(OffsetX+Width), (i16)(-OffsetY+Height), (i16)Advance }; (*f->glyphs)[(u16)Codepoint] = g; } ENSURE(f->Height); // Ensure the height has been found (which should always happen if the font includes an 'I') // Load glyph texture // [cumulative for 12: 20ms] const VfsPath imgName(basename.ChangeExtension(L".png")); Handle ht = ogl_tex_load(vfs, path / imgName); RETURN_STATUS_IF_ERR(ht); (void)ogl_tex_set_filter(ht, GL_NEAREST); Status err; if (f->HasRGB) { // use format auto-detection err = ogl_tex_upload(ht); } else { // override is necessary because the GL format is chosen as LUMINANCE, // but we want ALPHA. there is no way of knowing what format // 8bpp textures are in - we could adopt a naming convention and // add some TEX_ flags, but that's overkill. err = ogl_tex_upload(ht, GL_ALPHA); } if(err < 0) { (void)ogl_tex_free(ht); return err; } f->ht = ht; return INFO::OK; } static Status UniFont_validate(const UniFont* f) { if(f->ht < 0) WARN_RETURN(ERR::_1); if(debug_IsPointerBogus(f->glyphs)) WARN_RETURN(ERR::_2); // and are read directly from font file. // negative values don't make sense, but that's all we can check. if(f->LineSpacing < 0 || f->Height < 0) WARN_RETURN(ERR::_3); return INFO::OK; } static Status UniFont_to_string(const UniFont* f, wchar_t* buf) { if (f->ht) // not true if this is called after dtor (which it is) { const VfsPath& path = h_filename(f->ht); swprintf_s(buf, H_STRING_LEN, L"Font %ls", path.string().c_str()); } else swprintf_s(buf, H_STRING_LEN, L"Font"); return INFO::OK; } Handle unifont_load(const PIVFS& vfs, const VfsPath& pathname, size_t flags) { return h_alloc(H_UniFont, vfs, pathname, flags); } Status unifont_unload(Handle& h) { H_DEREF(h, UniFont, f); return h_free(h, H_UniFont); } int unifont_linespacing(const Handle h) { H_DEREF(h, UniFont, f); return f->LineSpacing; } int unifont_height(const Handle h) { H_DEREF(h, UniFont, f); return f->Height; } bool unifont_has_rgb(const Handle h) { UniFont* const f = H_USER_DATA(h, UniFont); if(!f) return false; return f->HasRGB; } int unifont_character_width(const Handle h, wchar_t c) { H_DEREF(h, UniFont, f); glyphmap::iterator it = f->glyphs->find(c); if (it == f->glyphs->end()) it = f->glyphs->find(0xFFFD); // Use the missing glyph symbol return it->second.xadvance; } Status unifont_stringsize(const Handle h, const wchar_t* text, int& width, int& height) { H_DEREF(h, UniFont, f); width = 0; height = f->Height; size_t len = wcslen(text); for (size_t i = 0; i < len; ++i) { glyphmap::iterator it = f->glyphs->find(text[i]); if (it == f->glyphs->end()) it = f->glyphs->find(0xFFFD); // Use the missing glyph symbol if (it == f->glyphs->end()) // Missing the missing glyph symbol - give up { DEBUG_WARN_ERR(ERR::LOGIC); // Missing the missing glyph in a unifont! return INFO::OK; } width += it->second.xadvance; // Add the character's advance distance } return INFO::OK; } const glyphmap& unifont_get_glyphs(const Handle h) { UniFont* const f = H_USER_DATA(h, UniFont); if(!f) { DEBUG_WARN_ERR(ERR::INVALID_HANDLE); static glyphmap dummy; return dummy; } return *f->glyphs; } Handle unifont_get_texture(const Handle h) { UniFont* const f = H_USER_DATA(h, UniFont); if(!f) { DEBUG_WARN_ERR(ERR::INVALID_HANDLE); return 0; } return f->ht; }