/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "lib/ogl.h" #include "ps/Filesystem.h" #include "ps/XML/Xeromyces.h" #include "MaterialManager.h" static bool ParseUsage(CStr temp) { temp = temp.LowerCase().Trim(PS_TRIM_BOTH); if(temp == "blend" || temp == "true" || temp == "yes" || temp.ToInt() > 0) return true; return false; } CMaterialManager::CMaterialManager() { } CMaterialManager::~CMaterialManager() { std::map::iterator iter; for(iter = m_Materials.begin(); iter != m_Materials.end(); iter++) delete (*iter).second; m_Materials.clear(); } CMaterial& CMaterialManager::LoadMaterial(const VfsPath& pathname) { if(pathname.empty()) return NullMaterial; std::map::iterator iter = m_Materials.find(pathname); if(iter != m_Materials.end()) { if((*iter).second) return *(*iter).second; } CXeromyces xeroFile; if(xeroFile.Load(g_VFS, pathname) != PSRETURN_OK) return NullMaterial; #define EL(x) int el_##x = xeroFile.GetElementID(#x) #define AT(x) int at_##x = xeroFile.GetAttributeID(#x) EL(texture); EL(alpha); AT(usage); #undef AT #undef EL CMaterial *material = NULL; try { XMBElement root = xeroFile.GetRoot(); XMBElementList childNodes = root.GetChildNodes(); material = new CMaterial(); for(int i = 0; i < childNodes.Count; i++) { XMBElement node = childNodes.Item(i); int token = node.GetNodeName(); XMBAttributeList attrs = node.GetAttributes(); CStr temp; if(token == el_texture) { CStr value(node.GetText()); material->SetTexture(value); } else if(token == el_alpha) { temp = CStr(attrs.GetNamedItem(at_usage)); // Determine whether the alpha is used for basic transparency or player color if (temp == "playercolor") material->SetUsePlayerColor(true); else if (temp == "objectcolor") material->SetUseTextureColor(true); else material->SetUsesAlpha(ParseUsage(temp)); } } m_Materials[pathname] = material; } catch(...) { SAFE_DELETE(material); throw; } return *material; }