/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Paths.h" #include "lib/path_util.h" #include "lib/utf8.h" #include "lib/sysdep/filesystem.h" // wrealpath #include "lib/sysdep/sysdep.h" // sys_get_executable_name #if OS_WIN # include "lib/sysdep/os/win/wutil.h" // wutil_AppdataPath #endif Paths::Paths(const CmdLineArgs& args) { m_root = Root(wstring_from_utf8(args.GetArg0())); #ifdef INSTALLED_DATADIR m_rdata = WIDEN(STRINGIZE(INSTALLED_DATADIR)) L"/"; #else m_rdata = Path::Join(m_root, "data/"); #endif const char* subdirectoryName = args.Has("writableRoot")? 0 : "0ad"; // everything is a subdirectory of the root if(!subdirectoryName) { m_data = m_rdata; m_config = Path::Join(m_data, "config/"); m_cache = Path::Join(m_data, "cache/"); m_logs = Path::Join(m_root, "logs/"); } else { #if OS_WIN const NativePath appdata = Path::AddSlash(Path::Join(wutil_AppdataPath(), NativePath(subdirectoryName))); m_data = Path::Join(appdata, "data/"); m_config = Path::Join(appdata, "config/"); m_cache = Path::Join(appdata, "cache/"); m_logs = Path::Join(appdata, "logs/"); #else const char* envHome = getenv("HOME"); debug_assert(envHome); const NativePath home(wstring_from_utf8(envHome)); const NativePath xdgData = Path::Join(XDG_Path("XDG_DATA_HOME", home, Path::Join(home, ".local/share/")), subdirectoryName); const NativePath xdgConfig = Path::Join(XDG_Path("XDG_CONFIG_HOME", home, Path::Join(home, ".config/")), subdirectoryName); const NativePath xdgCache = Path::Join(XDG_Path("XDG_CACHE_HOME", home, Path::Join(home, ".cache/")), subdirectoryName); m_data = Path::AddSlash(xdgData); m_cache = Path::AddSlash(xdgCache); m_config = Path::AddSlash(Path::Join(xdgConfig, "config")); m_logs = Path::AddSlash(Path::Join(xdgConfig, "logs")); #endif } } /*static*/ NativePath Paths::Root(const std::wstring& argv0) { // get full path to executable NativePath pathname; // .. first try safe, but system-dependent version if(sys_get_executable_name(pathname) != INFO::OK) { // .. failed; use argv[0] wchar_t pathname_buf[PATH_MAX]; errno = 0; if(!wrealpath(argv0.c_str(), pathname_buf)) WARN_ERR(LibError_from_errno(false)); pathname = pathname_buf; } // make sure it's valid if(!FileExists(pathname)) WARN_ERR(LibError_from_errno(false)); fs::wpath components = pathname; for(size_t i = 0; i < 3; i++) // remove "system/name.exe" components.remove_leaf(); return components.string(); } /*static*/ NativePath Paths::XDG_Path(const char* envname, const NativePath& home, const NativePath& defaultPath) { const char* path = getenv(envname); if(path) { if(path[0] != '/') // relative to $HOME return Path::AddSlash(Path::Join(home, path)); return Path::AddSlash(NativePathFromString(path)); } return Path::AddSlash(defaultPath); }