// JSInterface_Entity.h // // // A JavaScript class representing a Prometheus CVector3D object. // // Usage: Used when manipulating objects of class 'Vector3D' in JavaScript. // // Mark Thompson mot20@cam.ac.uk / mark@wildfiregames.com #include "scripting/ScriptingHost.h" #include "Vector3D.h" #ifndef JSI_VECTOR3_INCLUDED #define JSI_VECTOR3_INCLUDED class IBoundPropertyOwner; namespace JSI_Vector3D { enum { component_x, component_y, component_z }; JSBool toString( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval ); struct Vector3D_Info { IBoundPropertyOwner* owner; void ( IBoundPropertyOwner::*updateFn )(); CVector3D* vector; Vector3D_Info(); Vector3D_Info( float x, float y, float z ); Vector3D_Info( const CVector3D& copy ); Vector3D_Info( CVector3D* attach, IBoundPropertyOwner* _owner ); Vector3D_Info( CVector3D* attach, IBoundPropertyOwner* _owner, void (IBoundPropertyOwner::*_updateFn)() ); ~Vector3D_Info(); }; extern JSClass JSI_class; extern JSPropertySpec JSI_props[]; extern JSFunctionSpec JSI_methods[]; JSBool getProperty( JSContext* cx, JSObject* obj, jsval id, jsval* vp ); JSBool setProperty( JSContext* cx, JSObject* obj, jsval id, jsval* vp ); void finalize( JSContext* cx, JSObject* obj ); JSBool construct( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval ); void init(); } #endif