/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "TextRenderer.h" #include "lib/ogl.h" #include "lib/res/graphics/unifont.h" #include "ps/Font.h" extern int g_yres; CTextRenderer::CTextRenderer() { ResetTransform(); Color(CColor(1.0f, 1.0f, 1.0f, 1.0f)); Font(L"sans-10"); } void CTextRenderer::ResetTransform() { m_Transform.SetIdentity(); m_Transform.Scale(1.0f, -1.f, 1.0f); m_Transform.Translate(0.0f, (float)g_yres, -1000.0f); } CMatrix3D CTextRenderer::GetTransform() { return m_Transform; } void CTextRenderer::SetTransform(const CMatrix3D& transform) { m_Transform = transform; } void CTextRenderer::Translate(float x, float y, float z) { CMatrix3D m; m.SetTranslation(x, y, z); m_Transform = m_Transform * m; } void CTextRenderer::Color(const CColor& color) { m_Color = color; } void CTextRenderer::Font(const CStrW& font) { if (!m_Fonts[font]) m_Fonts[font] = shared_ptr(new CFont(font)); m_Font = m_Fonts[font]; } void CTextRenderer::Printf(const wchar_t* fmt, ...) { wchar_t buf[1024] = {0}; va_list args; va_start(args, fmt); int ret = vswprintf(buf, ARRAY_SIZE(buf)-1, fmt, args); va_end(args); if (ret < 0) { debug_printf(L"glwprintf failed (buffer size exceeded?) - return value %d, errno %d\n", ret, errno); } SBatch batch; batch.transform = m_Transform; batch.color = m_Color; batch.font = m_Font; batch.text = buf; m_Batches.push_back(batch); int w, h; batch.font->CalculateStringSize(batch.text, w, h); Translate((float)w, 0.0f, 0.0f); } void CTextRenderer::Render() { for (size_t i = 0; i < m_Batches.size(); ++i) { SBatch& batch = m_Batches[i]; batch.font->Bind(); glPushMatrix(); glLoadMatrixf(&batch.transform._11); glColor4fv(batch.color.FloatArray()); glwprintf(L"%ls", batch.text.c_str()); glPopMatrix(); } m_Batches.clear(); }