/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * shared storage for strings */ #ifndef INCLUDED_STRING_POOL #define INCLUDED_STRING_POOL #include "lib/adts.h" // DynHashTbl #include "pool.h" class StringPool { public: StringPool(size_t maxSize); ~StringPool(); /** * allocate a copy of the string. * * @return a unique pointer for the string (addresses are equal iff * the string contents match). can return 0, but would raise a * warning first. **/ const char* UniqueCopy(const char* string); bool Contains(const char* string) const; const char* RandomString() const; private: // rationale: we want an O(1) Contains() so that redundant UniqueCopy // calls are cheap. that requires allocating from one contiguous arena, // which is also more memory-efficient than the heap (no headers). Pool m_pool; typedef DynHashTbl Map; Map m_map; }; #endif // #ifndef INCLUDED_STRING_POOL