/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "PipelineState.h" namespace Renderer { namespace Backend { GraphicsPipelineStateDesc MakeDefaultGraphicsPipelineStateDesc() { GraphicsPipelineStateDesc desc{}; desc.blendState.enabled = false; desc.blendState.srcColorBlendFactor = desc.blendState.srcAlphaBlendFactor = BlendFactor::ONE; desc.blendState.dstColorBlendFactor = desc.blendState.dstAlphaBlendFactor = BlendFactor::ZERO; desc.blendState.colorBlendOp = desc.blendState.alphaBlendOp = BlendOp::ADD; desc.blendState.constant = CColor(0.0f, 0.0f, 0.0f, 0.0f); return desc; } BlendFactor ParseBlendFactor(const CStr& str) { // TODO: it might make sense to use upper case in XML for consistency. #define CASE(NAME, VALUE) if (str == NAME) return BlendFactor::VALUE CASE("zero", ZERO); CASE("one", ONE); CASE("src_color", SRC_COLOR); CASE("one_minus_src_color", ONE_MINUS_SRC_COLOR); CASE("dst_color", DST_COLOR); CASE("one_minus_dst_color", ONE_MINUS_DST_COLOR); CASE("src_alpha", SRC_ALPHA); CASE("one_minus_src_alpha", ONE_MINUS_SRC_ALPHA); CASE("dst_alpha", DST_ALPHA); CASE("one_minus_dst_alpha", ONE_MINUS_DST_ALPHA); CASE("constant_color", CONSTANT_COLOR); CASE("one_minus_constant_color", ONE_MINUS_CONSTANT_COLOR); CASE("constant_alpha", CONSTANT_ALPHA); CASE("one_minus_constant_alpha", ONE_MINUS_CONSTANT_ALPHA); CASE("src_alpha_saturate", SRC_ALPHA_SATURATE); CASE("src1_color", SRC1_COLOR); CASE("one_minus_src1_color", ONE_MINUS_SRC1_COLOR); CASE("src1_alpha", SRC1_ALPHA); CASE("one_minus_src1_alpha", ONE_MINUS_SRC1_ALPHA); #undef CASE debug_warn("Invalid blend factor"); return BlendFactor::ZERO; } BlendOp ParseBlendOp(const CStr& str) { #define CASE(NAME) if (str == #NAME) return BlendOp::NAME CASE(ADD); CASE(SUBTRACT); CASE(REVERSE_SUBTRACT); CASE(MIN); CASE(MAX); #undef CASE debug_warn("Invalid blend op"); return BlendOp::ADD; } } // namespace Backend } // namespace Renderer