#include "precompiled.h" #include "Game.h" void CGame::Initialize(CGameAttributes *pAttribs) { m_World.Initialize(pAttribs); m_Simulation.Initialize(pAttribs); m_GameView.Initialize(pAttribs); } void CGame::Render() { m_GameView.Render(); } void CGame::Update(double deltaTime) { m_Simulation.Update(deltaTime); // TODO Detect game over and bring up the summary screen or something }