/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTMODULELOADER
#define INCLUDED_SCRIPTMODULELOADER
#include "lib/file/vfs/vfs_path.h"
#include "scriptinterface/ScriptTypes.h"
#include
#include
#include
class ScriptContext;
class ScriptRequest;
namespace Script
{
class ModuleLoader
{
public:
friend ScriptContext;
class CompiledModule
{
public:
CompiledModule(const ScriptRequest& rq, const VfsPath& filePath);
JS::PersistentRootedObject m_ModuleObject;
};
using RegistryType = std::unordered_map;
class Future
{
public:
struct Evaluating
{
JS::PersistentRootedObject moduleNamespace;
JS::PersistentRootedObject fulfill;
JS::PersistentRootedObject reject;
};
struct Fulfilled
{
JS::PersistentRootedObject moduleNamespace;
};
struct Rejected
{
std::exception_ptr error;
};
struct Invalid {};
using Status = std::variant;
explicit Future(const ScriptRequest& rq, ModuleLoader& loader, const VfsPath& modulePath);
Future() = default;
Future(const Future&) = delete;
Future& operator=(const Future&) = delete;
Future(Future&& other) noexcept;
Future& operator=(Future&& other) noexcept;
~Future();
[[nodiscard]] bool IsDone() const noexcept;
/**
* Throws if the evaluation of the module failed.
* @return The module namespace. All exported values are a property
* of this object. @c default is a property with name "default".
*/
[[nodiscard]] JSObject* Get();
private:
// It's save to not require a `JS::HandleValue` here.
void SetReservedSlot(JS::Value privateValue) noexcept;
Status m_Status{Invalid{}};
};
/**
* Load the specified module and all module it imports recursively.
*
* @param rq @c globalThis is taken from this @c ScriptRequest.
* @param modulePath The path to the file which should be loaded as a module.
* @return A future that is fulfilled when the evaluation of the module
* completes.
*/
[[nodiscard]] Future LoadModule(const ScriptRequest& rq, const VfsPath& modulePath);
private:
// Functions used by the `ScriptContext`.
[[nodiscard]] static bool MetadataHook(JSContext* cx, JS::HandleValue privateValue,
JS::HandleObject metaObject) noexcept;
[[nodiscard]] static JSObject* ResolveHook(JSContext* cx, JS::HandleValue,
JS::HandleObject moduleRequest) noexcept;
[[nodiscard]] static bool DynamicImportHook(JSContext* cx, JS::HandleValue referencingPrivate,
JS::HandleObject moduleRequest, JS::HandleObject promise) noexcept;
RegistryType m_Registry;
};
} // namespace Script
#endif // INCLUDED_SCRIPTMODULELOADER