/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "lib/ogl.h" #include "lib/svn_revision.h" #include "lib/timer.h" #include "lib/utf8.h" #include "lib/external_libraries/libsdl.h" #include "lib/res/graphics/ogl_tex.h" #include "lib/posix/posix_utsname.h" #include "lib/sysdep/cpu.h" #include "lib/sysdep/gfx.h" #include "lib/sysdep/numa.h" #include "lib/sysdep/os_cpu.h" #if ARCH_X86_X64 # include "lib/sysdep/arch/x86_x64/topology.h" #endif #if CONFIG2_AUDIO #include "soundmanager/SoundManager.h" #endif #include "ps/CLogger.h" #include "ps/ConfigDB.h" #include "ps/Filesystem.h" #include "ps/GameSetup/Config.h" #include "ps/Profile.h" #include "ps/scripting/JSInterface_ConfigDB.h" #include "ps/scripting/JSInterface_Debug.h" #include "ps/UserReport.h" #include "ps/VideoMode.h" #include "scriptinterface/FunctionWrapper.h" #include "scriptinterface/Object.h" #include "scriptinterface/JSON.h" #if OS_LINUX #include #endif // TODO: Support OpenGL platforms which don't use GLX as well. #if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES #include #include // Define the GLX_MESA_query_renderer macros if built with // an old Mesa (<10.0) that doesn't provide them #ifndef GLX_MESA_query_renderer #define GLX_MESA_query_renderer 1 #define GLX_RENDERER_VENDOR_ID_MESA 0x8183 #define GLX_RENDERER_DEVICE_ID_MESA 0x8184 #define GLX_RENDERER_VERSION_MESA 0x8185 #define GLX_RENDERER_ACCELERATED_MESA 0x8186 #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D #define GLX_RENDERER_ID_MESA 0x818E #endif /* GLX_MESA_query_renderer */ #endif static void ReportSDL(const ScriptRequest& rq, JS::HandleValue settings); static void ReportGLLimits(const ScriptRequest& rq, JS::HandleValue settings); void SetDisableAudio(bool disabled) { g_DisableAudio = disabled; } void RunHardwareDetection() { TIMER(L"RunHardwareDetection"); ScriptInterface scriptInterface("Engine", "HWDetect", g_ScriptContext); ScriptRequest rq(scriptInterface); JSI_Debug::RegisterScriptFunctions(scriptInterface); // Engine.DisplayErrorDialog JSI_ConfigDB::RegisterScriptFunctions(scriptInterface); ScriptFunction::Register(rq, "SetDisableAudio"); // Load the detection script: const wchar_t* scriptName = L"hwdetect/hwdetect.js"; CVFSFile file; if (file.Load(g_VFS, scriptName) != PSRETURN_OK) { LOGERROR("Failed to load hardware detection script"); return; } std::string code = file.DecodeUTF8(); // assume it's UTF-8 scriptInterface.LoadScript(scriptName, code); // Collect all the settings we'll pass to the script: // (We'll use this same data for the opt-in online reporting system, so it // includes some fields that aren't directly useful for the hwdetect script) JS::RootedValue settings(rq.cx); Script::CreateObject(rq, &settings); Script::SetProperty(rq, settings, "os_unix", OS_UNIX); Script::SetProperty(rq, settings, "os_bsd", OS_BSD); Script::SetProperty(rq, settings, "os_linux", OS_LINUX); Script::SetProperty(rq, settings, "os_android", OS_ANDROID); Script::SetProperty(rq, settings, "os_macosx", OS_MACOSX); Script::SetProperty(rq, settings, "os_win", OS_WIN); Script::SetProperty(rq, settings, "arch_ia32", ARCH_IA32); Script::SetProperty(rq, settings, "arch_amd64", ARCH_AMD64); Script::SetProperty(rq, settings, "arch_arm", ARCH_ARM); Script::SetProperty(rq, settings, "arch_aarch64", ARCH_AARCH64); Script::SetProperty(rq, settings, "arch_e2k", ARCH_E2K); Script::SetProperty(rq, settings, "arch_ppc64", ARCH_PPC64); #ifdef NDEBUG Script::SetProperty(rq, settings, "build_debug", 0); #else Script::SetProperty(rq, settings, "build_debug", 1); #endif Script::SetProperty(rq, settings, "build_opengles", CONFIG2_GLES); Script::SetProperty(rq, settings, "build_datetime", std::string(__DATE__ " " __TIME__)); Script::SetProperty(rq, settings, "build_revision", std::wstring(svn_revision)); Script::SetProperty(rq, settings, "build_msc", (int)MSC_VERSION); Script::SetProperty(rq, settings, "build_icc", (int)ICC_VERSION); Script::SetProperty(rq, settings, "build_gcc", (int)GCC_VERSION); Script::SetProperty(rq, settings, "build_clang", (int)CLANG_VERSION); Script::SetProperty(rq, settings, "gfx_card", gfx::CardName()); Script::SetProperty(rq, settings, "gfx_drv_ver", gfx::DriverInfo()); #if CONFIG2_AUDIO if (g_SoundManager) { Script::SetProperty(rq, settings, "snd_card", g_SoundManager->GetSoundCardNames()); Script::SetProperty(rq, settings, "snd_drv_ver", g_SoundManager->GetOpenALVersion()); } #endif ReportSDL(scriptInterface, settings); ReportGLLimits(scriptInterface, settings); Script::SetProperty(rq, settings, "video_desktop_xres", g_VideoMode.GetDesktopXRes()); Script::SetProperty(rq, settings, "video_desktop_yres", g_VideoMode.GetDesktopYRes()); Script::SetProperty(rq, settings, "video_desktop_bpp", g_VideoMode.GetDesktopBPP()); Script::SetProperty(rq, settings, "video_desktop_freq", g_VideoMode.GetDesktopFreq()); struct utsname un; uname(&un); Script::SetProperty(rq, settings, "uname_sysname", std::string(un.sysname)); Script::SetProperty(rq, settings, "uname_release", std::string(un.release)); Script::SetProperty(rq, settings, "uname_version", std::string(un.version)); Script::SetProperty(rq, settings, "uname_machine", std::string(un.machine)); #if OS_LINUX { std::ifstream ifs("/etc/lsb-release"); if (ifs.good()) { std::string str((std::istreambuf_iterator(ifs)), std::istreambuf_iterator()); Script::SetProperty(rq, settings, "linux_release", str); } } #endif Script::SetProperty(rq, settings, "cpu_identifier", std::string(cpu_IdentifierString())); Script::SetProperty(rq, settings, "cpu_frequency", os_cpu_ClockFrequency()); Script::SetProperty(rq, settings, "cpu_pagesize", (u32)os_cpu_PageSize()); Script::SetProperty(rq, settings, "cpu_largepagesize", (u32)os_cpu_LargePageSize()); Script::SetProperty(rq, settings, "cpu_numprocs", (u32)os_cpu_NumProcessors()); #if ARCH_X86_X64 Script::SetProperty(rq, settings, "cpu_numpackages", (u32)topology::NumPackages()); Script::SetProperty(rq, settings, "cpu_coresperpackage", (u32)topology::CoresPerPackage()); Script::SetProperty(rq, settings, "cpu_logicalpercore", (u32)topology::LogicalPerCore()); #endif Script::SetProperty(rq, settings, "numa_numnodes", (u32)numa_NumNodes()); Script::SetProperty(rq, settings, "numa_factor", numa_Factor()); Script::SetProperty(rq, settings, "numa_interleaved", numa_IsMemoryInterleaved()); Script::SetProperty(rq, settings, "ram_total", (u32)os_cpu_MemorySize()); Script::SetProperty(rq, settings, "ram_total_os", (u32)os_cpu_QueryMemorySize()); #if ARCH_X86_X64 Script::SetProperty(rq, settings, "x86_vendor", (u32)x86_x64::Vendor()); Script::SetProperty(rq, settings, "x86_model", (u32)x86_x64::Model()); Script::SetProperty(rq, settings, "x86_family", (u32)x86_x64::Family()); u32 caps0, caps1, caps2, caps3; x86_x64::GetCapBits(&caps0, &caps1, &caps2, &caps3); Script::SetProperty(rq, settings, "x86_caps[0]", caps0); Script::SetProperty(rq, settings, "x86_caps[1]", caps1); Script::SetProperty(rq, settings, "x86_caps[2]", caps2); Script::SetProperty(rq, settings, "x86_caps[3]", caps3); #endif Script::SetProperty(rq, settings, "timer_resolution", timer_Resolution()); // The version should be increased for every meaningful change. const int reportVersion = 14; // Send the same data to the reporting system g_UserReporter.SubmitReport( "hwdetect", reportVersion, Script::StringifyJSON(rq, &settings, false), Script::StringifyJSON(rq, &settings, true)); // Run the detection script: JS::RootedValue global(rq.cx, rq.globalValue()); ScriptFunction::CallVoid(rq, global, "RunHardwareDetection", settings); } static void ReportSDL(const ScriptRequest& rq, JS::HandleValue settings) { SDL_version build, runtime; SDL_VERSION(&build); char version[16]; snprintf(version, ARRAY_SIZE(version), "%d.%d.%d", build.major, build.minor, build.patch); Script::SetProperty(rq, settings, "sdl_build_version", version); SDL_GetVersion(&runtime); snprintf(version, ARRAY_SIZE(version), "%d.%d.%d", runtime.major, runtime.minor, runtime.patch); Script::SetProperty(rq, settings, "sdl_runtime_version", version); // This is null in atlas (and further the call triggers an assertion). const char* backend = g_VideoMode.GetWindow() ? GetSDLSubsystem(g_VideoMode.GetWindow()) : "none"; Script::SetProperty(rq, settings, "sdl_video_backend", backend ? backend : "unknown"); } static void ReportGLLimits(const ScriptRequest& rq, JS::HandleValue settings) { const char* errstr = "(error)"; #define INTEGER(id) do { \ GLint i = -1; \ glGetIntegerv(GL_##id, &i); \ if (ogl_SquelchError(GL_INVALID_ENUM)) \ Script::SetProperty(rq, settings, "GL_" #id, errstr); \ else \ Script::SetProperty(rq, settings, "GL_" #id, i); \ } while (false) #define INTEGER2(id) do { \ GLint i[2] = { -1, -1 }; \ glGetIntegerv(GL_##id, i); \ if (ogl_SquelchError(GL_INVALID_ENUM)) { \ Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \ Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \ } else { \ Script::SetProperty(rq, settings, "GL_" #id "[0]", i[0]); \ Script::SetProperty(rq, settings, "GL_" #id "[1]", i[1]); \ } \ } while (false) #define FLOAT(id) do { \ GLfloat f = std::numeric_limits::quiet_NaN(); \ glGetFloatv(GL_##id, &f); \ if (ogl_SquelchError(GL_INVALID_ENUM)) \ Script::SetProperty(rq, settings, "GL_" #id, errstr); \ else \ Script::SetProperty(rq, settings, "GL_" #id, f); \ } while (false) #define FLOAT2(id) do { \ GLfloat f[2] = { std::numeric_limits::quiet_NaN(), std::numeric_limits::quiet_NaN() }; \ glGetFloatv(GL_##id, f); \ if (ogl_SquelchError(GL_INVALID_ENUM)) { \ Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \ Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \ } else { \ Script::SetProperty(rq, settings, "GL_" #id "[0]", f[0]); \ Script::SetProperty(rq, settings, "GL_" #id "[1]", f[1]); \ } \ } while (false) #define STRING(id) do { \ const char* c = (const char*)glGetString(GL_##id); \ if (!c) c = ""; \ if (ogl_SquelchError(GL_INVALID_ENUM)) c = errstr; \ Script::SetProperty(rq, settings, "GL_" #id, std::string(c)); \ } while (false) #define QUERY(target, pname) do { \ GLint i = -1; \ pglGetQueryivARB(GL_##target, GL_##pname, &i); \ if (ogl_SquelchError(GL_INVALID_ENUM)) \ Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, errstr); \ else \ Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, i); \ } while (false) #define VERTEXPROGRAM(id) do { \ GLint i = -1; \ pglGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_##id, &i); \ if (ogl_SquelchError(GL_INVALID_ENUM)) \ Script::SetProperty(rq, settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, errstr); \ else \ Script::SetProperty(rq, settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, i); \ } while (false) #define FRAGMENTPROGRAM(id) do { \ GLint i = -1; \ pglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_##id, &i); \ if (ogl_SquelchError(GL_INVALID_ENUM)) \ Script::SetProperty(rq, settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, errstr); \ else \ Script::SetProperty(rq, settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, i); \ } while (false) #define BOOL(id) INTEGER(id) ogl_WarnIfError(); // Core OpenGL 1.3: // (We don't bother checking extension strings for anything older than 1.3; // it'll just produce harmless warnings) STRING(VERSION); STRING(VENDOR); STRING(RENDERER); STRING(EXTENSIONS); #if !CONFIG2_GLES INTEGER(MAX_LIGHTS); INTEGER(MAX_CLIP_PLANES); // Skip MAX_COLOR_MATRIX_STACK_DEPTH (only in imaging subset) INTEGER(MAX_MODELVIEW_STACK_DEPTH); INTEGER(MAX_PROJECTION_STACK_DEPTH); INTEGER(MAX_TEXTURE_STACK_DEPTH); #endif INTEGER(SUBPIXEL_BITS); #if !CONFIG2_GLES INTEGER(MAX_3D_TEXTURE_SIZE); #endif INTEGER(MAX_TEXTURE_SIZE); INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE); #if !CONFIG2_GLES INTEGER(MAX_PIXEL_MAP_TABLE); INTEGER(MAX_NAME_STACK_DEPTH); INTEGER(MAX_LIST_NESTING); INTEGER(MAX_EVAL_ORDER); #endif INTEGER2(MAX_VIEWPORT_DIMS); #if !CONFIG2_GLES INTEGER(MAX_ATTRIB_STACK_DEPTH); INTEGER(MAX_CLIENT_ATTRIB_STACK_DEPTH); INTEGER(AUX_BUFFERS); BOOL(RGBA_MODE); BOOL(INDEX_MODE); BOOL(DOUBLEBUFFER); BOOL(STEREO); #endif FLOAT2(ALIASED_POINT_SIZE_RANGE); #if !CONFIG2_GLES FLOAT2(SMOOTH_POINT_SIZE_RANGE); FLOAT(SMOOTH_POINT_SIZE_GRANULARITY); #endif FLOAT2(ALIASED_LINE_WIDTH_RANGE); #if !CONFIG2_GLES FLOAT2(SMOOTH_LINE_WIDTH_RANGE); FLOAT(SMOOTH_LINE_WIDTH_GRANULARITY); // Skip MAX_CONVOLUTION_WIDTH, MAX_CONVOLUTION_HEIGHT (only in imaging subset) INTEGER(MAX_ELEMENTS_INDICES); INTEGER(MAX_ELEMENTS_VERTICES); INTEGER(MAX_TEXTURE_UNITS); #endif INTEGER(SAMPLE_BUFFERS); INTEGER(SAMPLES); // TODO: compressed texture formats INTEGER(RED_BITS); INTEGER(GREEN_BITS); INTEGER(BLUE_BITS); INTEGER(ALPHA_BITS); #if !CONFIG2_GLES INTEGER(INDEX_BITS); #endif INTEGER(DEPTH_BITS); INTEGER(STENCIL_BITS); #if !CONFIG2_GLES INTEGER(ACCUM_RED_BITS); INTEGER(ACCUM_GREEN_BITS); INTEGER(ACCUM_BLUE_BITS); INTEGER(ACCUM_ALPHA_BITS); #endif #if !CONFIG2_GLES // Core OpenGL 2.0 (treated as extensions): if (ogl_HaveExtension("GL_EXT_texture_lod_bias")) { FLOAT(MAX_TEXTURE_LOD_BIAS_EXT); } if (ogl_HaveExtension("GL_ARB_occlusion_query")) { QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS); } if (ogl_HaveExtension("GL_ARB_shading_language_100")) { STRING(SHADING_LANGUAGE_VERSION_ARB); } if (ogl_HaveExtension("GL_ARB_vertex_shader")) { INTEGER(MAX_VERTEX_ATTRIBS_ARB); INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB); INTEGER(MAX_VARYING_FLOATS_ARB); INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB); INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB); } if (ogl_HaveExtension("GL_ARB_fragment_shader")) { INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB); } if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") || ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program")) { INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB); INTEGER(MAX_TEXTURE_COORDS_ARB); } if (ogl_HaveExtension("GL_ARB_draw_buffers")) { INTEGER(MAX_DRAW_BUFFERS_ARB); } // Core OpenGL 3.0: if (ogl_HaveExtension("GL_EXT_gpu_shader4")) { INTEGER(MIN_PROGRAM_TEXEL_OFFSET); // no _EXT version of these in glext.h INTEGER(MAX_PROGRAM_TEXEL_OFFSET); } if (ogl_HaveExtension("GL_EXT_framebuffer_object")) { INTEGER(MAX_COLOR_ATTACHMENTS_EXT); INTEGER(MAX_RENDERBUFFER_SIZE_EXT); } if (ogl_HaveExtension("GL_EXT_framebuffer_multisample")) { INTEGER(MAX_SAMPLES_EXT); } if (ogl_HaveExtension("GL_EXT_texture_array")) { INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT); } if (ogl_HaveExtension("GL_EXT_transform_feedback")) { INTEGER(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT); INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT); INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT); } // Other interesting extensions: if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query")) { QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS); } if (ogl_HaveExtension("GL_ARB_timer_query")) { QUERY(TIMESTAMP, QUERY_COUNTER_BITS); } if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic")) { FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT); } if (ogl_HaveExtension("GL_ARB_texture_rectangle")) { INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB); } if (ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program")) { INTEGER(MAX_PROGRAM_MATRICES_ARB); INTEGER(MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB); } if (ogl_HaveExtension("GL_ARB_vertex_program")) { VERTEXPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB); VERTEXPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB); VERTEXPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB); VERTEXPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB); VERTEXPROGRAM(MAX_PROGRAM_PARAMETERS_ARB); VERTEXPROGRAM(MAX_PROGRAM_ATTRIBS_ARB); VERTEXPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB); if (ogl_HaveExtension("GL_ARB_fragment_program")) { // The spec seems to say these should be supported, but // Mesa complains about them so let's not bother /* VERTEXPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB); VERTEXPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB); VERTEXPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB); VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB); */ } } if (ogl_HaveExtension("GL_ARB_fragment_program")) { FRAGMENTPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_PARAMETERS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_ATTRIBS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB); if (ogl_HaveExtension("GL_ARB_vertex_program")) { // The spec seems to say these should be supported, but // Intel drivers on Windows complain about them so let's not bother /* FRAGMENTPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB); FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB); */ } } if (ogl_HaveExtension("GL_ARB_geometry_shader4")) { INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB); INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB); INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB); INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB); INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB); INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB); } #else // CONFIG2_GLES // Core OpenGL ES 2.0: STRING(SHADING_LANGUAGE_VERSION); INTEGER(MAX_VERTEX_ATTRIBS); INTEGER(MAX_VERTEX_UNIFORM_VECTORS); INTEGER(MAX_VARYING_VECTORS); INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS); INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS); INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS); INTEGER(MAX_TEXTURE_IMAGE_UNITS); INTEGER(MAX_RENDERBUFFER_SIZE); #endif // CONFIG2_GLES // TODO: Support OpenGL platforms which don't use GLX as well. #if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES #define GLXQCR_INTEGER(id) do { \ unsigned int i = UINT_MAX; \ if (pglXQueryCurrentRendererIntegerMESA(id, &i)) \ Script::SetProperty(rq, settings, #id, i); \ } while (false) #define GLXQCR_INTEGER2(id) do { \ unsigned int i[2] = { UINT_MAX, UINT_MAX }; \ if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \ Script::SetProperty(rq, settings, #id "[0]", i[0]); \ Script::SetProperty(rq, settings, #id "[1]", i[1]); \ } \ } while (false) #define GLXQCR_INTEGER3(id) do { \ unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \ if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \ Script::SetProperty(rq, settings, #id "[0]", i[0]); \ Script::SetProperty(rq, settings, #id "[1]", i[1]); \ Script::SetProperty(rq, settings, #id "[2]", i[2]); \ } \ } while (false) #define GLXQCR_STRING(id) do { \ const char* str = pglXQueryCurrentRendererStringMESA(id); \ if (str) \ Script::SetProperty(rq, settings, #id ".string", str); \ } while (false) SDL_SysWMinfo wminfo; SDL_VERSION(&wminfo.version); const int ret = SDL_GetWindowWMInfo(g_VideoMode.GetWindow(), &wminfo); if (ret && wminfo.subsystem == SDL_SYSWM_X11) { Display* dpy = wminfo.info.x11.display; int scrnum = DefaultScreen(dpy); const char* glxexts = glXQueryExtensionsString(dpy, scrnum); Script::SetProperty(rq, settings, "glx_extensions", glxexts); if (strstr(glxexts, "GLX_MESA_query_renderer") && pglXQueryCurrentRendererIntegerMESA && pglXQueryCurrentRendererStringMESA) { GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA); GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA); GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA); GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA); GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA); GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA); GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA); GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA); GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA); GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA); GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA); GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA); GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA); } } #endif // SDL_VIDEO_DRIVER_X11 }