/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "GUIutil.h"
#include "gui/GUI.h"
#include "gui/GUIManager.h"
#include "ps/CLogger.h"
template
CGUISetting::CGUISetting(IGUIObject& pObject, const CStr& Name)
: m_pSetting(T()), m_Name(Name), m_pObject(pObject)
{
}
template
bool CGUISetting::FromString(const CStrW& Value, const bool& SkipMessage)
{
T settingValue;
if (!GUI::ParseString(m_pObject.GetGUI(), Value, settingValue))
return false;
GUI::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage);
return true;
};
template<>
bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value)
{
CGUIColor settingValue;
if (Value.isString())
{
CStr name;
if (!ScriptInterface::FromJSVal(cx, Value, name))
return false;
if (!settingValue.ParseString(m_pObject.GetGUI(), name))
{
JS_ReportError(cx, "Invalid color '%s'", name.c_str());
return false;
}
}
else if (!ScriptInterface::FromJSVal(cx, Value, settingValue))
return false;
GUI::SetSetting(&m_pObject, m_Name, settingValue);
return true;
};
template
bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value)
{
T settingValue;
if (!ScriptInterface::FromJSVal(cx, Value, settingValue))
return false;
GUI::SetSetting(&m_pObject, m_Name, settingValue);
return true;
};
template
void CGUISetting::ToJSVal(JSContext* cx, JS::MutableHandleValue Value)
{
ScriptInterface::ToJSVal(cx, Value, m_pSetting);
};
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, bool& Output)
{
if (Value == L"true")
Output = true;
else if (Value == L"false")
Output = false;
else
return false;
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, int& Output)
{
Output = Value.ToInt();
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, u32& Output)
{
Output = Value.ToUInt();
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, float& Output)
{
Output = Value.ToFloat();
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CRect& Output)
{
const unsigned int NUM_COORDS = 4;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
if (!stream.eof())
{
LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
// Finally the rectangle values
Output = CRect(coords[0], coords[1], coords[2], coords[3]);
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CClientArea& Output)
{
return Output.SetClientArea(Value.ToUTF8());
}
template <>
bool __ParseString(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output)
{
return Output.ParseString(pGUI, Value.ToUTF8());
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CSize& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CSize parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CSize parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.cx = coords[0];
Output.cy = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CSize parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CPos& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CPos parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CPos parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.x = coords[0];
Output.y = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CPos parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, EAlign& Output)
{
if (Value == L"left")
Output = EAlign_Left;
else if (Value == L"center")
Output = EAlign_Center;
else if (Value == L"right")
Output = EAlign_Right;
else
return false;
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, EVAlign& Output)
{
if (Value == L"top")
Output = EVAlign_Top;
else if (Value == L"center")
Output = EVAlign_Center;
else if (Value == L"bottom")
Output = EVAlign_Bottom;
else
return false;
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUIString& Output)
{
Output.SetValue(Value);
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CStr& Output)
{
Output = Value.ToUTF8();
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CStrW& Output)
{
Output = Value;
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISpriteInstance& Output)
{
Output = CGUISpriteInstance(Value.ToUTF8());
return true;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUIList& UNUSED(Output))
{
return false;
}
template <>
bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output))
{
return false;
}
template
PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value)
{
ENSURE(pObject != NULL);
std::map::const_iterator it = pObject->m_Settings.find(Setting);
if (it == pObject->m_Settings.end())
{
LOGWARNING("setting %s was not found on object %s",
Setting.c_str(),
pObject->GetPresentableName().c_str());
return PSRETURN_GUI_InvalidSetting;
}
if (it->second == nullptr)
return PSRETURN_GUI_InvalidSetting;
// Get value
Value = &(static_cast* >(it->second)->m_pSetting);
return PSRETURN_OK;
}
template
bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting)
{
return pObject->m_Settings.count(Setting) != 0;
}
template
T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting)
{
return static_cast* >(pObject->m_Settings.at(Setting))->m_pSetting;
}
template
PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value)
{
T* v = NULL;
PSRETURN ret = GetSettingPointer(pObject, Setting, v);
if (ret == PSRETURN_OK)
Value = *v;
return ret;
}
template
PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage)
{
return SetSettingWrap(pObject, Setting, Value, SkipMessage,
[&pObject, &Setting, &Value]() {
static_cast* >(pObject->m_Settings[Setting])->m_pSetting = std::move(Value);
});
}
template
PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage)
{
return SetSettingWrap(pObject, Setting, Value, SkipMessage,
[&pObject, &Setting, &Value]() {
static_cast* >(pObject->m_Settings[Setting])->m_pSetting = Value;
});
}
// Helper function for SetSetting
template
bool IsBoolTrue(const T&)
{
return false;
}
template <>
bool IsBoolTrue(const bool& v)
{
return v;
}
template
PSRETURN GUI::SetSettingWrap(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage, const std::function& valueSet)
{
ENSURE(pObject != NULL);
if (!pObject->SettingExists(Setting))
{
LOGWARNING("setting %s was not found on object %s",
Setting.c_str(),
pObject->GetPresentableName().c_str());
return PSRETURN_GUI_InvalidSetting;
}
valueSet();
// Some settings needs special attention at change
// If setting was "size", we need to re-cache itself and all children
if (Setting == "size")
{
RecurseObject(0, pObject, &IGUIObject::UpdateCachedSize);
}
else if (Setting == "hidden")
{
// Hiding an object requires us to reset it and all children
if (IsBoolTrue(Value))
RecurseObject(0, pObject, &IGUIObject::ResetStates);
}
if (!SkipMessage)
{
SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting);
pObject->HandleMessage(msg);
}
return PSRETURN_OK;
}
// Instantiate templated functions:
// These functions avoid copies by working with a pointer and move semantics.
#define TYPE(T) \
template bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting); \
template T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting); \
template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \
template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage); \
template class CGUISetting; \
#include "GUItypes.h"
#undef TYPE
// Copying functions - discouraged except for primitives.
#define TYPE(T) \
template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \
template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); \
#define GUITYPE_IGNORE_NONCOPYABLE
#include "GUItypes.h"
#undef GUITYPE_IGNORE_NONCOPYABLE
#undef TYPE