/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "GUIutil.h" #include "gui/GUI.h" #include "gui/GUIManager.h" #include "ps/CLogger.h" template CGUISetting::CGUISetting(IGUIObject& pObject, const CStr& Name) : m_pSetting(T()), m_Name(Name), m_pObject(pObject) { } template bool CGUISetting::FromString(const CStrW& Value, const bool& SkipMessage) { T settingValue; if (!GUI::ParseString(m_pObject.GetGUI(), Value, settingValue)) return false; GUI::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage); return true; }; template<> bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value) { CGUIColor settingValue; if (Value.isString()) { CStr name; if (!ScriptInterface::FromJSVal(cx, Value, name)) return false; if (!settingValue.ParseString(m_pObject.GetGUI(), name)) { JS_ReportError(cx, "Invalid color '%s'", name.c_str()); return false; } } else if (!ScriptInterface::FromJSVal(cx, Value, settingValue)) return false; GUI::SetSetting(&m_pObject, m_Name, settingValue); return true; }; template bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value) { T settingValue; if (!ScriptInterface::FromJSVal(cx, Value, settingValue)) return false; GUI::SetSetting(&m_pObject, m_Name, settingValue); return true; }; template void CGUISetting::ToJSVal(JSContext* cx, JS::MutableHandleValue Value) { ScriptInterface::ToJSVal(cx, Value, m_pSetting); }; template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, bool& Output) { if (Value == L"true") Output = true; else if (Value == L"false") Output = false; else return false; return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, int& Output) { Output = Value.ToInt(); return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, u32& Output) { Output = Value.ToUInt(); return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, float& Output) { Output = Value.ToFloat(); return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CRect& Output) { const unsigned int NUM_COORDS = 4; float coords[NUM_COORDS]; std::wstringstream stream; stream.str(Value); // Parse each coordinate for (unsigned int i = 0; i < NUM_COORDS; ++i) { if (stream.eof()) { LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } stream >> coords[i]; if ((stream.rdstate() & std::wstringstream::failbit) != 0) { LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str()); return false; } } if (!stream.eof()) { LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } // Finally the rectangle values Output = CRect(coords[0], coords[1], coords[2], coords[3]); return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CClientArea& Output) { return Output.SetClientArea(Value.ToUTF8()); } template <> bool __ParseString(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output) { return Output.ParseString(pGUI, Value.ToUTF8()); } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CSize& Output) { const unsigned int NUM_COORDS = 2; float coords[NUM_COORDS]; std::wstringstream stream; stream.str(Value); // Parse each coordinate for (unsigned int i = 0; i < NUM_COORDS; ++i) { if (stream.eof()) { LOGWARNING("Too few CSize parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } stream >> coords[i]; if ((stream.rdstate() & std::wstringstream::failbit) != 0) { LOGWARNING("Unable to parse CSize parameters. Your input: '%s'", Value.ToUTF8().c_str()); return false; } } Output.cx = coords[0]; Output.cy = coords[1]; if (!stream.eof()) { LOGWARNING("Too many CSize parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CPos& Output) { const unsigned int NUM_COORDS = 2; float coords[NUM_COORDS]; std::wstringstream stream; stream.str(Value); // Parse each coordinate for (unsigned int i = 0; i < NUM_COORDS; ++i) { if (stream.eof()) { LOGWARNING("Too few CPos parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } stream >> coords[i]; if ((stream.rdstate() & std::wstringstream::failbit) != 0) { LOGWARNING("Unable to parse CPos parameters. Your input: '%s'", Value.ToUTF8().c_str()); return false; } } Output.x = coords[0]; Output.y = coords[1]; if (!stream.eof()) { LOGWARNING("Too many CPos parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str()); return false; } return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, EAlign& Output) { if (Value == L"left") Output = EAlign_Left; else if (Value == L"center") Output = EAlign_Center; else if (Value == L"right") Output = EAlign_Right; else return false; return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, EVAlign& Output) { if (Value == L"top") Output = EVAlign_Top; else if (Value == L"center") Output = EVAlign_Center; else if (Value == L"bottom") Output = EVAlign_Bottom; else return false; return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUIString& Output) { Output.SetValue(Value); return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CStr& Output) { Output = Value.ToUTF8(); return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CStrW& Output) { Output = Value; return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISpriteInstance& Output) { Output = CGUISpriteInstance(Value.ToUTF8()); return true; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUIList& UNUSED(Output)) { return false; } template <> bool __ParseString(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output)) { return false; } template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value) { ENSURE(pObject != NULL); std::map::const_iterator it = pObject->m_Settings.find(Setting); if (it == pObject->m_Settings.end()) { LOGWARNING("setting %s was not found on object %s", Setting.c_str(), pObject->GetPresentableName().c_str()); return PSRETURN_GUI_InvalidSetting; } if (it->second == nullptr) return PSRETURN_GUI_InvalidSetting; // Get value Value = &(static_cast* >(it->second)->m_pSetting); return PSRETURN_OK; } template bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting) { return pObject->m_Settings.count(Setting) != 0; } template T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting) { return static_cast* >(pObject->m_Settings.at(Setting))->m_pSetting; } template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value) { T* v = NULL; PSRETURN ret = GetSettingPointer(pObject, Setting, v); if (ret == PSRETURN_OK) Value = *v; return ret; } template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage) { return SetSettingWrap(pObject, Setting, Value, SkipMessage, [&pObject, &Setting, &Value]() { static_cast* >(pObject->m_Settings[Setting])->m_pSetting = std::move(Value); }); } template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage) { return SetSettingWrap(pObject, Setting, Value, SkipMessage, [&pObject, &Setting, &Value]() { static_cast* >(pObject->m_Settings[Setting])->m_pSetting = Value; }); } // Helper function for SetSetting template bool IsBoolTrue(const T&) { return false; } template <> bool IsBoolTrue(const bool& v) { return v; } template PSRETURN GUI::SetSettingWrap(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage, const std::function& valueSet) { ENSURE(pObject != NULL); if (!pObject->SettingExists(Setting)) { LOGWARNING("setting %s was not found on object %s", Setting.c_str(), pObject->GetPresentableName().c_str()); return PSRETURN_GUI_InvalidSetting; } valueSet(); // Some settings needs special attention at change // If setting was "size", we need to re-cache itself and all children if (Setting == "size") { RecurseObject(0, pObject, &IGUIObject::UpdateCachedSize); } else if (Setting == "hidden") { // Hiding an object requires us to reset it and all children if (IsBoolTrue(Value)) RecurseObject(0, pObject, &IGUIObject::ResetStates); } if (!SkipMessage) { SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting); pObject->HandleMessage(msg); } return PSRETURN_OK; } // Instantiate templated functions: // These functions avoid copies by working with a pointer and move semantics. #define TYPE(T) \ template bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting); \ template T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting); \ template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \ template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage); \ template class CGUISetting; \ #include "GUItypes.h" #undef TYPE // Copying functions - discouraged except for primitives. #define TYPE(T) \ template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \ template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); \ #define GUITYPE_IGNORE_NONCOPYABLE #include "GUItypes.h" #undef GUITYPE_IGNORE_NONCOPYABLE #undef TYPE