/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CButton.h" #include "gui/CGUIColor.h" #include "lib/ogl.h" CButton::CButton(CGUI* pGUI) : IGUIObject(pGUI), IGUIButtonBehavior(pGUI), IGUITextOwner(pGUI) { AddSetting("buffer_zone"); AddSetting("caption"); AddSetting("cell_id"); AddSetting("font"); AddSetting("sound_disabled"); AddSetting("sound_enter"); AddSetting("sound_leave"); AddSetting("sound_pressed"); AddSetting("sound_released"); AddSetting("sprite"); AddSetting("sprite_over"); AddSetting("sprite_pressed"); AddSetting("sprite_disabled"); AddSetting("text_align"); AddSetting("text_valign"); AddSetting("textcolor"); AddSetting("textcolor_over"); AddSetting("textcolor_pressed"); AddSetting("textcolor_disabled"); AddSetting("tooltip"); AddSetting("tooltip_style"); AddText(); } CButton::~CButton() { } void CButton::SetupText() { ENSURE(m_GeneratedTexts.size() == 1); CStrW font; if (GUI::GetSetting(this, "font", font) != PSRETURN_OK || font.empty()) // Use the default if none is specified // TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles! font = L"default"; const CGUIString& caption = GUI::GetSetting(this, "caption"); float buffer_zone = 0.f; GUI::GetSetting(this, "buffer_zone", buffer_zone); m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this); CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]); } void CButton::HandleMessage(SGUIMessage& Message) { // Important IGUIButtonBehavior::HandleMessage(Message); IGUITextOwner::HandleMessage(Message); } void CButton::Draw() { float bz = GetBufferedZ(); int cell_id; // Statically initialise some strings, so we don't have to do // lots of allocation every time this function is called static const CStr strSprite("sprite"); static const CStr strSpriteOver("sprite_over"); static const CStr strSpritePressed("sprite_pressed"); static const CStr strSpriteDisabled("sprite_disabled"); static const CStr strCellId("cell_id"); CGUISpriteInstance& sprite = GUI::GetSetting(this, strSprite); CGUISpriteInstance& sprite_over = GUI::GetSetting(this, strSpriteOver); CGUISpriteInstance& sprite_pressed = GUI::GetSetting(this, strSpritePressed); CGUISpriteInstance& sprite_disabled = GUI::GetSetting(this, strSpriteDisabled); GUI::GetSetting(this, strCellId, cell_id); DrawButton(m_CachedActualSize, bz, sprite, sprite_over, sprite_pressed, sprite_disabled, cell_id); CGUIColor color = ChooseColor(); DrawText(0, color, m_TextPos, bz+0.1f); }