/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "CButton.h"
#include "gui/CGUIColor.h"
#include "lib/ogl.h"
CButton::CButton(CGUI* pGUI)
: IGUIObject(pGUI), IGUIButtonBehavior(pGUI), IGUITextOwner(pGUI)
{
AddSetting("buffer_zone");
AddSetting("caption");
AddSetting("cell_id");
AddSetting("font");
AddSetting("sound_disabled");
AddSetting("sound_enter");
AddSetting("sound_leave");
AddSetting("sound_pressed");
AddSetting("sound_released");
AddSetting("sprite");
AddSetting("sprite_over");
AddSetting("sprite_pressed");
AddSetting("sprite_disabled");
AddSetting("text_align");
AddSetting("text_valign");
AddSetting("textcolor");
AddSetting("textcolor_over");
AddSetting("textcolor_pressed");
AddSetting("textcolor_disabled");
AddSetting("tooltip");
AddSetting("tooltip_style");
AddText();
}
CButton::~CButton()
{
}
void CButton::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
CStrW font;
if (GUI::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = L"default";
const CGUIString& caption = GUI::GetSetting(this, "caption");
float buffer_zone = 0.f;
GUI::GetSetting(this, "buffer_zone", buffer_zone);
m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this);
CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]);
}
void CButton::HandleMessage(SGUIMessage& Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
}
void CButton::Draw()
{
float bz = GetBufferedZ();
int cell_id;
// Statically initialise some strings, so we don't have to do
// lots of allocation every time this function is called
static const CStr strSprite("sprite");
static const CStr strSpriteOver("sprite_over");
static const CStr strSpritePressed("sprite_pressed");
static const CStr strSpriteDisabled("sprite_disabled");
static const CStr strCellId("cell_id");
CGUISpriteInstance& sprite = GUI::GetSetting(this, strSprite);
CGUISpriteInstance& sprite_over = GUI::GetSetting(this, strSpriteOver);
CGUISpriteInstance& sprite_pressed = GUI::GetSetting(this, strSpritePressed);
CGUISpriteInstance& sprite_disabled = GUI::GetSetting(this, strSpriteDisabled);
GUI::GetSetting(this, strCellId, cell_id);
DrawButton(m_CachedActualSize, bz, sprite, sprite_over, sprite_pressed, sprite_disabled, cell_id);
CGUIColor color = ChooseColor();
DrawText(0, color, m_TextPos, bz+0.1f);
}