/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "NetClient.h"
#include "lib/byte_order.h"
#include "lib/debug.h"
#include "lib/external_libraries/enet.h"
#include "lib/status.h"
#include "lib/utf8.h"
#include "lobby/IXmppClient.h"
#include "network/NetClientTurnManager.h"
#include "network/NetEnet.h"
#include "network/NetFileTransfer.h"
#include "network/NetMessage.h"
#include "network/NetProtocol.h"
#include "network/NetSession.h"
#include "network/StunClient.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/Compress.h"
#include "ps/Game.h"
#include "ps/Hashing.h"
#include "ps/Profile.h"
#include "ps/Threading.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/TurnManager.h"
#include
#include
#include
#include
#include
#include
#include
#include