/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CStreamItem.h" #if CONFIG2_AUDIO #include "soundmanager/data/OggData.h" #include "soundmanager/SoundManager.h" #include CStreamItem::CStreamItem(CSoundData* sndData) { ResetVars(); if (InitOpenAL()) Attach(sndData); } CStreamItem::~CStreamItem() { Stop(); int num_processed; alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); if (num_processed > 0) { ALuint* al_buf = new ALuint[num_processed]; alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf); AL_CHECK delete[] al_buf; } } bool CStreamItem::IdleTask() { AL_CHECK HandleFade(); AL_CHECK int proc_state; alGetSourceiv(m_ALSource, AL_SOURCE_STATE, &proc_state); AL_CHECK if (proc_state == AL_STOPPED) { if (m_LastPlay) return (proc_state != AL_STOPPED); } else { COggData* tmp = (COggData*)m_SoundData; if (! tmp->IsFileFinished()) { int num_processed; alGetSourcei(m_ALSource, AL_BUFFERS_PROCESSED, &num_processed); AL_CHECK if (num_processed > 0) { ALuint* al_buf = new ALuint[num_processed]; alSourceUnqueueBuffers(m_ALSource, num_processed, al_buf); AL_CHECK int didWrite = tmp->FetchDataIntoBuffer(num_processed, al_buf); alSourceQueueBuffers(m_ALSource, didWrite, al_buf); AL_CHECK delete[] al_buf; } } else if (GetLooping()) { tmp->ResetFile(); } } return true; } void CStreamItem::Attach(CSoundData* itemData) { if (itemData != NULL) { m_SoundData = itemData->IncrementCount(); alSourceQueueBuffers(m_ALSource, m_SoundData->GetBufferCount(), (const ALuint *)m_SoundData->GetBufferPtr()); AL_CHECK } } void CStreamItem::SetLooping(bool loops) { m_Looping = loops; } #endif // CONFIG2_AUDIO