/* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_GUIProxy_impl.h" #include "gui/ObjectTypes/CText.h" using GUIObjectType = CText; template<> void JSI_GUIProxy::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache) { #define func(class, func) &JSInterface_GUIProxy::apply_to cache->setFunction(rq, "toString", func(IGUIObject, toString), 0); cache->setFunction(rq, "focus", func(IGUIObject, focus), 0); cache->setFunction(rq, "blur", func(IGUIObject, blur), 0); cache->setFunction(rq, "getComputedSize", func(IGUIObject, getComputedSize), 0); cache->setFunction(rq, "getTextSize", func(GUIObjectType, getTextSize), 0); #undef func } template class JSI_GUIProxy;