/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_GUIManager.h" #include "gui/CGUI.h" #include "gui/GUIManager.h" #include "gui/IGUIObject.h" #include "ps/GameSetup/Config.h" #include "scriptinterface/ScriptInterface.h" // Note that the initData argument may only contain clonable data. // Functions aren't supported for example! void JSI_GUIManager::PushGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData, JS::HandleValue callbackFunction) { g_GUI->PushPage(name, pCxPrivate->pScriptInterface->WriteStructuredClone(initData), callbackFunction); } void JSI_GUIManager::SwitchGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData) { g_GUI->SwitchPage(name, pCxPrivate->pScriptInterface, initData); } void JSI_GUIManager::PopGuiPage(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue args) { g_GUI->PopPage(pCxPrivate->pScriptInterface->WriteStructuredClone(args)); } JS::Value JSI_GUIManager::GetGUIObjectByName(ScriptInterface::CxPrivate* pCxPrivate, const std::string& name) { CGUI* guiPage = static_cast(pCxPrivate->pCBData); IGUIObject* guiObj = guiPage->FindObjectByName(name); if (!guiObj) return JS::UndefinedValue(); return JS::ObjectValue(*guiObj->GetJSObject()); } std::wstring JSI_GUIManager::SetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& name) { std::wstring old = g_CursorName; g_CursorName = name; return old; } void JSI_GUIManager::ResetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { g_GUI->ResetCursor(); } bool JSI_GUIManager::TemplateExists(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName) { return g_GUI->TemplateExists(templateName); } CParamNode JSI_GUIManager::GetTemplate(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName) { return g_GUI->GetTemplate(templateName); } void JSI_GUIManager::RegisterScriptFunctions(const ScriptInterface& scriptInterface) { scriptInterface.RegisterFunction("PushGuiPage"); scriptInterface.RegisterFunction("SwitchGuiPage"); scriptInterface.RegisterFunction("PopGuiPage"); scriptInterface.RegisterFunction("GetGUIObjectByName"); scriptInterface.RegisterFunction("SetCursor"); scriptInterface.RegisterFunction("ResetCursor"); scriptInterface.RegisterFunction("TemplateExists"); scriptInterface.RegisterFunction("GetTemplate"); }