/* Copyright (C) 2025 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ModuleLoader.h" #include "ps/CStr.h" #include "ps/Filesystem.h" #include "scriptinterface/Object.h" #include "scriptinterface/ScriptConversions.h" #include "scriptinterface/ScriptInterface.h" #include "js/Modules.h" #include #include namespace Script { namespace { [[nodiscard]] std::string GetCode(const VfsPath& filePath) { if (!VfsFileExists(filePath)) throw std::runtime_error{fmt::format("The file \"{}\" does not exist.", filePath.string8())}; if (filePath.Extension().string8() != ".js") { throw std::runtime_error{fmt::format("The file \"{}\" is not a JavaScript module.", filePath.string8())}; } CVFSFile file; const PSRETURN ret{file.Load(g_VFS, filePath)}; if (ret != PSRETURN_OK) { throw std::runtime_error{fmt::format("Failed to load file \"{}\": {}.", filePath.string8(), GetErrorString(ret))}; } return file.DecodeUTF8(); } [[nodiscard]] JSObject* CompileModule(const ScriptRequest& rq, ModuleLoader::RegistryType& registry, const VfsPath& filePath) { const VfsPath normalizedPath{filePath.fileSystemPath().lexically_normal().generic_string()}; const auto insertResult = registry.try_emplace(normalizedPath, rq, normalizedPath); return std::get<1>(*std::get<0>(insertResult)).m_ModuleObject; } void Evaluate(const ScriptRequest& rq, JS::HandleObject mod) { if (!JS::ModuleLink(rq.cx, mod)) { ScriptException::CatchPending(rq); throw std::invalid_argument{"Unable to link module."}; } JS::RootedValue val{rq.cx}; if (!JS::ModuleEvaluate(rq.cx, mod, &val)) { ScriptException::CatchPending(rq); throw std::invalid_argument{"Unable to evaluate module."}; } } } // anonymous namespace ModuleLoader::CompiledModule::CompiledModule(const ScriptRequest& rq, const VfsPath& filePath): m_ModuleObject(rq.cx) { const std::string code{GetCode(filePath)}; JS::CompileOptions options{rq.cx}; const std::string filePathStr{filePath.string8()}; options.setFileAndLine(filePathStr.c_str(), 1); JS::SourceText src; if (!src.init(rq.cx, code.c_str(), code.length(), JS::SourceOwnership::Borrowed)) throw std::invalid_argument{fmt::format("Unable to read code file: \"{}\".", filePathStr)}; m_ModuleObject = JS::CompileModule(rq.cx, options, src); if (!m_ModuleObject) { ScriptException::CatchPending(rq); throw std::invalid_argument{fmt::format("Unable to compile module: \"{}\".", filePathStr)}; } } void ModuleLoader::LoadModule(const ScriptRequest& rq, const VfsPath& modulePath) { JS::RootedObject mod{rq.cx, CompileModule(rq, m_Registry, modulePath)}; Evaluate(rq, mod); } [[nodiscard]] JSObject* ModuleLoader::ResolveHook(JSContext* cx, JS::HandleValue, JS::HandleObject moduleRequest) noexcept { try { const ScriptRequest rq{cx}; std::string includeString; const JS::RootedValue pathValue{rq.cx, JS::StringValue(JS::GetModuleRequestSpecifier(rq.cx, moduleRequest))}; if (!Script::FromJSVal(rq, pathValue, includeString)) throw std::logic_error{"The module-name to import isn't a string."}; return CompileModule(rq, rq.GetScriptInterface().GetModuleLoader().m_Registry, includeString); } catch (const std::exception& e) { LOGERROR("%s", e.what()); return nullptr; } catch (...) { LOGERROR("Error compiling module."); return nullptr; } } } // namespace Script