/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "NetSession.h" static const uint INVALID_SESSION = 0; //----------------------------------------------------------------------------- // Name: CNetSession() // Desc: Constructor //----------------------------------------------------------------------------- CNetSession::CNetSession(CNetHost* pHost, ENetPeer* pPeer) { m_Host = pHost; m_Peer = pPeer; m_ID = INVALID_SESSION; m_PlayerSlot = NULL; } //----------------------------------------------------------------------------- // Name: ~CNetSession() // Desc: Destructor //----------------------------------------------------------------------------- CNetSession::~CNetSession() { m_Peer = NULL; } //----------------------------------------------------------------------------- // Name: SetName() // Desc: Set a new name for the session //----------------------------------------------------------------------------- void CNetSession::SetName(const CStr& name) { m_Name = name; } //----------------------------------------------------------------------------- // Name: SetID() // Desc: Set new ID for this session //----------------------------------------------------------------------------- void CNetSession::SetID(uint ID) { m_ID = ID; } //----------------------------------------------------------------------------- // Name: SetPlayerSlot() // Desc: Set the player slot for this session //----------------------------------------------------------------------------- void CNetSession::SetPlayerSlot(CPlayerSlot* pPlayerSlot) { m_PlayerSlot = pPlayerSlot; } //----------------------------------------------------------------------------- // Name: ScriptingInit() // Desc: //----------------------------------------------------------------------------- void CNetSession::ScriptingInit() { AddProperty(L"id", &CNetSession::m_ID); AddProperty(L"name", &CNetSession::m_Name); CJSObject::ScriptingInit("NetSession"); }