#include "stdafx.h" #include "simplepainters.h" #include "random.h" #include "rmgen.h" using namespace std; // TerrainPainter TerrainPainter::TerrainPainter(Terrain* terrain) { this->terrain = terrain; } void TerrainPainter::paint(Map* m, Area* a) { for (int i=0; ipoints.size(); i++) { Point p = a->points[i]; terrain->place(m, p.x, p.y); } }