/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "lib/bits.h" // round_down #include "lib/allocators/headerless.h" void* const null = 0; class TestHeaderless: public CxxTest::TestSuite { public: void test_Basic() { HeaderlessAllocator a(8192); // (these are disabled because they raise an assert) #if 0 // can't Allocate unaligned sizes TS_ASSERT_EQUALS(a.Allocate(HeaderlessAllocator::minAllocationSize+1), null); // can't Allocate too small amounts TS_ASSERT_EQUALS(a.Allocate(HeaderlessAllocator::minAllocationSize/2), null); #endif // can Allocate the entire pool char* p1 = (char*)a.Allocate(4096); char* p2 = (char*)a.Allocate(4096); TS_ASSERT_DIFFERS(p1, null); TS_ASSERT_DIFFERS(p2, null); // back-to-back (non-freelist) allocations should be contiguous TS_ASSERT_EQUALS(p1+4096, p2); // allocations are writable p1[0] = 11; p1[4095] = 12; } void test_Free() { // Deallocate allows immediate reuse of the freed pointer HeaderlessAllocator a(4096); void* p1 = a.Allocate(1024); a.Deallocate(p1, 1024); void* p2 = a.Allocate(1024); TS_ASSERT_EQUALS(p1, p2); } void test_Coalesce() { HeaderlessAllocator a(0x10000); // can Allocate non-power-of-two sizes (note: the current // implementation only allows sizes that are multiples of 0x10) void* p1 = a.Allocate(0x5680); void* p2 = a.Allocate(0x78A0); void* p3 = a.Allocate(0x1240); TS_ASSERT_DIFFERS(p1, null); TS_ASSERT_DIFFERS(p2, null); TS_ASSERT_DIFFERS(p3, null); // after freeing, must be able to allocate the total amount // note: we don't insist on being able to fill the entire // memory range. in this case, the problem is that the pool has some // virtual address space left, but the allocator doesn't grab that // and add it to the freelist. that feature is currently not // implemented. a.Deallocate(p1, 0x5680); a.Deallocate(p2, 0x78A0); a.Deallocate(p3, 0x1240); void* p4 = a.Allocate(0xE140); TS_ASSERT_DIFFERS(p4, null); } void test_Reset() { // after Reset, must return the same pointer as a freshly constructed instance HeaderlessAllocator a(4096); void* p1 = a.Allocate(128); a.Reset(); void* p2 = a.Allocate(128); TS_ASSERT_EQUALS(p1, p2); } // will the allocator survive a series of random but valid Allocate/Deallocate? void test_Randomized() // XXX: No it won't (on Linux/amd64) { const size_t poolSize = 1024*1024; HeaderlessAllocator a(poolSize); typedef std::map AllocMap; AllocMap allocs; srand(1); for(int i = 0; i < 1000; i++) { // allocate if(rand() >= RAND_MAX/2) { const size_t maxSize = (size_t)((rand() / (float)RAND_MAX) * poolSize); const size_t size = std::max(HeaderlessAllocator::minAllocationSize, round_down(maxSize, HeaderlessAllocator::allocationGranularity)); void* p = a.Allocate(size); if(!p) continue; TS_ASSERT(allocs.find(p) == allocs.end()); allocs[p] = size; } // free else { if(allocs.empty()) continue; // find random allocation to deallocate AllocMap::iterator it = allocs.begin(); const int numToSkip = rand() % (int)allocs.size(); for(int skip = 0; skip < numToSkip; skip++) ++it; void* p = (*it).first; size_t size = (*it).second; allocs.erase(it); a.Deallocate(p, size); } } } };