/* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GAME #define INCLUDED_JSI_GAME #include "scriptinterface/ScriptInterface.h" namespace JSI_Game { void StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs, int playerID); void Script_EndGame(ScriptInterface::CxPrivate* pCxPrivate); int GetPlayerID(ScriptInterface::CxPrivate* pCxPrivate); void SetPlayerID(ScriptInterface::CxPrivate* pCxPrivate, int id); void SetViewedPlayer(ScriptInterface::CxPrivate* pCxPrivate, int id); float GetSimRate(ScriptInterface::CxPrivate* pCxPrivate); void SetSimRate(ScriptInterface::CxPrivate* pCxPrivate, float rate); bool IsPaused(ScriptInterface::CxPrivate* pCxPrivate); void SetPaused(ScriptInterface::CxPrivate* pCxPrivate, bool pause, bool sendMessage); bool IsVisualReplay(ScriptInterface::CxPrivate* pCxPrivate); std::wstring GetCurrentReplayDirectory(ScriptInterface::CxPrivate* pCxPrivate); void RewindTimeWarp(ScriptInterface::CxPrivate* pCxPrivate); void EnableTimeWarpRecording(ScriptInterface::CxPrivate* pCxPrivate, unsigned int numTurns); void DumpTerrainMipmap(ScriptInterface::CxPrivate* pCxPrivate); void RegisterScriptFunctions(const ScriptInterface& ScriptInterface); } #endif // INCLUDED_JSI_GAME