/* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHART #define INCLUDED_CCHART #include "GUI.h" #include "IGUITextOwner.h" #include "graphics/Color.h" #include "maths/Vector2D.h" #include struct CChartData { CColor m_Color; std::vector m_Points; }; /** * Chart for a data visualization as lines or points * * @see IGUIObject */ class CChart : public IGUITextOwner { GUI_OBJECT(CChart) public: CChart(); virtual ~CChart(); protected: /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); /** * Draws the Chart */ virtual void Draw(); virtual CRect GetChartRect() const; void UpdateSeries(); void SetupText(); std::vector m_Series; CVector2D m_LeftBottom, m_RightTop; CStrW m_FormatX, m_FormatY; std::vector m_TextPositions; float m_AxisWidth; bool m_EqualX, m_EqualY; private: /** * Helper functions */ void DrawLine(const CShaderProgramPtr& shader, const CColor& color, const std::vector& vertices) const; // Draws the triangle sequence so that the each next triangle has a common edge with the previous one. // If we need to draw n triangles, we need only n + 2 points. void DrawTriangleStrip(const CShaderProgramPtr& shader, const CColor& color, const std::vector& vertices) const; // Represents axes as triangles and draws them with DrawTriangleStrip. void DrawAxes(const CShaderProgramPtr& shader) const; CSize AddFormattedValue(const CStrW& format, const float value, const CStrW& font, const float buffer_zone); void UpdateBounds(); }; #endif // INCLUDED_CCHART