/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
#define INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
#include "renderer/backend/Sampler.h"
#include "renderer/backend/vulkan/Texture.h"
#include
#include
#include
#include
#include
#include
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CDevice;
class CDescriptorManager
{
public:
CDescriptorManager(CDevice* device, const bool useDescriptorIndexing);
~CDescriptorManager();
bool UseDescriptorIndexing() const { return m_UseDescriptorIndexing; }
/**
* @return a single type descriptor set layout with the number of bindings
* equals to the size. The returned layout is owned by the manager.
*/
VkDescriptorSetLayout GetSingleTypeDescritorSetLayout(
VkDescriptorType type, const uint32_t size);
VkDescriptorSet GetSingleTypeDescritorSet(
VkDescriptorType type, VkDescriptorSetLayout layout,
const std::vector& texturesUID,
const std::vector& textures);
uint32_t GetUniformSet() const;
uint32_t GetTextureDescriptor(CTexture* texture);
void OnTextureDestroy(const CTexture::UID uid);
const VkDescriptorSetLayout& GetDescriptorIndexingSetLayout() const { return m_DescriptorIndexingSetLayout; }
const VkDescriptorSetLayout& GetUniformDescriptorSetLayout() const { return m_UniformDescriptorSetLayout; }
const VkDescriptorSet& GetDescriptorIndexingSet() { return m_DescriptorIndexingSet; }
const std::vector& GetDescriptorSetLayouts() const { return m_DescriptorSetLayouts; }
private:
struct SingleTypePool
{
VkDescriptorSetLayout layout;
VkDescriptorPool pool;
int16_t firstFreeIndex = 0;
std::vector> elements;
};
SingleTypePool& GetSingleTypePool(const VkDescriptorType type, const uint32_t size);
CDevice* m_Device = nullptr;
bool m_UseDescriptorIndexing = false;
VkDescriptorPool m_DescriptorIndexingPool = VK_NULL_HANDLE;
VkDescriptorSet m_DescriptorIndexingSet = VK_NULL_HANDLE;
VkDescriptorSetLayout m_DescriptorIndexingSetLayout = VK_NULL_HANDLE;
VkDescriptorSetLayout m_UniformDescriptorSetLayout = VK_NULL_HANDLE;
std::vector m_DescriptorSetLayouts;
static constexpr uint32_t DESCRIPTOR_INDEXING_BINDING_SIZE = 16384;
static constexpr uint32_t NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET = 3;
struct DescriptorIndexingBindingMap
{
static_assert(std::numeric_limits::max() >= DESCRIPTOR_INDEXING_BINDING_SIZE);
int16_t firstFreeIndex = 0;
std::vector elements;
std::unordered_map map;
};
std::array
m_DescriptorIndexingBindings;
std::unordered_map m_TextureToBindingMap;
std::unordered_map> m_SingleTypePools;
std::unordered_map>> m_TextureSingleTypePoolMap;
using SingleTypeCacheKey = std::pair>;
struct SingleTypeCacheKeyHash
{
size_t operator()(const SingleTypeCacheKey& key) const;
};
std::unordered_map m_SingleTypeSets;
};
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER