/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER #define INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER #include "renderer/backend/Sampler.h" #include "renderer/backend/vulkan/Texture.h" #include #include #include #include #include #include namespace Renderer { namespace Backend { namespace Vulkan { class CDevice; class CDescriptorManager { public: CDescriptorManager(CDevice* device, const bool useDescriptorIndexing); ~CDescriptorManager(); bool UseDescriptorIndexing() const { return m_UseDescriptorIndexing; } /** * @return a single type descriptor set layout with the number of bindings * equals to the size. The returned layout is owned by the manager. */ VkDescriptorSetLayout GetSingleTypeDescritorSetLayout( VkDescriptorType type, const uint32_t size); VkDescriptorSet GetSingleTypeDescritorSet( VkDescriptorType type, VkDescriptorSetLayout layout, const std::vector& texturesUID, const std::vector& textures); uint32_t GetUniformSet() const; uint32_t GetTextureDescriptor(CTexture* texture); void OnTextureDestroy(const CTexture::UID uid); const VkDescriptorSetLayout& GetDescriptorIndexingSetLayout() const { return m_DescriptorIndexingSetLayout; } const VkDescriptorSetLayout& GetUniformDescriptorSetLayout() const { return m_UniformDescriptorSetLayout; } const VkDescriptorSet& GetDescriptorIndexingSet() { return m_DescriptorIndexingSet; } const std::vector& GetDescriptorSetLayouts() const { return m_DescriptorSetLayouts; } private: struct SingleTypePool { VkDescriptorSetLayout layout; VkDescriptorPool pool; int16_t firstFreeIndex = 0; std::vector> elements; }; SingleTypePool& GetSingleTypePool(const VkDescriptorType type, const uint32_t size); CDevice* m_Device = nullptr; bool m_UseDescriptorIndexing = false; VkDescriptorPool m_DescriptorIndexingPool = VK_NULL_HANDLE; VkDescriptorSet m_DescriptorIndexingSet = VK_NULL_HANDLE; VkDescriptorSetLayout m_DescriptorIndexingSetLayout = VK_NULL_HANDLE; VkDescriptorSetLayout m_UniformDescriptorSetLayout = VK_NULL_HANDLE; std::vector m_DescriptorSetLayouts; static constexpr uint32_t DESCRIPTOR_INDEXING_BINDING_SIZE = 16384; static constexpr uint32_t NUMBER_OF_BINDINGS_PER_DESCRIPTOR_INDEXING_SET = 3; struct DescriptorIndexingBindingMap { static_assert(std::numeric_limits::max() >= DESCRIPTOR_INDEXING_BINDING_SIZE); int16_t firstFreeIndex = 0; std::vector elements; std::unordered_map map; }; std::array m_DescriptorIndexingBindings; std::unordered_map m_TextureToBindingMap; std::unordered_map> m_SingleTypePools; std::unordered_map>> m_TextureSingleTypePoolMap; using SingleTypeCacheKey = std::pair>; struct SingleTypeCacheKeyHash { size_t operator()(const SingleTypeCacheKey& key) const; }; std::unordered_map m_SingleTypeSets; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER