/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ps/Util.h" #include "graphics/GameView.h" #include "lib/allocators/shared_ptr.h" #include "lib/posix/posix_utsname.h" #include "lib/sysdep/cpu.h" #include "lib/sysdep/os_cpu.h" #include "lib/sysdep/smbios.h" #include "lib/sysdep/sysdep.h" // sys_OpenFile #include "lib/tex/tex.h" #include "lib/timer.h" #include "ps/CLogger.h" #include "ps/Filesystem.h" #include "ps/GameSetup/Config.h" #include "ps/GameSetup/GameSetup.h" #include "ps/Pyrogenesis.h" #include "ps/VideoMode.h" #include "renderer/backend/IDevice.h" #if CONFIG2_AUDIO #include "soundmanager/SoundManager.h" #endif #include #include void WriteSystemInfo() { TIMER(L"write_sys_info"); struct utsname un; uname(&un); OsPath pathname = psLogDir()/"system_info.txt"; FILE* f = sys_OpenFile(pathname, "w"); if(!f) return; // current timestamp (redundant WRT OS timestamp, but that is not // visible when people are posting this file's contents online) { wchar_t timestampBuf[100] = {'\0'}; time_t seconds; time(&seconds); struct tm* t = gmtime(&seconds); const size_t charsWritten = wcsftime(timestampBuf, ARRAY_SIZE(timestampBuf), L"(generated %Y-%m-%d %H:%M:%S UTC)", t); ENSURE(charsWritten != 0); fprintf(f, "%ls\n\n", timestampBuf); } // OS fprintf(f, "OS : %s %s (%s)\n", un.sysname, un.release, un.version); // CPU fprintf(f, "CPU : %s, %s", un.machine, cpu_IdentifierString()); double cpuClock = os_cpu_ClockFrequency(); // query OS (may fail) #if ARCH_X86_X64 if(cpuClock <= 0.0) cpuClock = x86_x64::ClockFrequency(); // measure (takes a few ms) #endif if(cpuClock > 0.0) { if(cpuClock < 1e9) fprintf(f, ", %.2f MHz\n", cpuClock*1e-6); else fprintf(f, ", %.2f GHz\n", cpuClock*1e-9); } else fprintf(f, "\n"); // memory fprintf(f, "Memory : %u MiB; %u MiB free\n", (unsigned)os_cpu_MemorySize(), (unsigned)os_cpu_MemoryAvailable()); // graphics fprintf(f, "Video Card : %s\n", g_VideoMode.GetBackendDevice()->GetName().c_str()); fprintf(f, "Video Driver : %s\n", g_VideoMode.GetBackendDevice()->GetDriverInformation().c_str()); fprintf(f, "Video Mode : %dx%d:%d\n", g_VideoMode.GetXRes(), g_VideoMode.GetYRes(), g_VideoMode.GetBPP()); #if CONFIG2_AUDIO if (g_SoundManager) { fprintf(f, "Sound Card : %s\n", g_SoundManager->GetSoundCardNames().c_str()); fprintf(f, "Sound Drivers : %s\n", g_SoundManager->GetOpenALVersion().c_str()); } else if(g_DisableAudio) fprintf(f, "Sound : Game was ran without audio\n"); else fprintf(f, "Sound : No audio device was found\n"); #else fprintf(f, "Sound : Game was compiled without audio\n"); #endif // OpenGL extensions (write them last, since it's a lot of text) fprintf(f, "\nBackend Extensions:\n"); if (g_VideoMode.GetBackendDevice()->GetExtensions().empty()) fprintf(f, "{unknown}\n"); else for (const std::string& extension : g_VideoMode.GetBackendDevice()->GetExtensions()) fprintf(f, "%s\n", extension.c_str()); // System Management BIOS (even more text than OpenGL extensions) std::string smbios = SMBIOS::StringizeStructures(SMBIOS::GetStructures()); fprintf(f, "\nSMBIOS: \n%s\n", smbios.c_str()); fclose(f); f = 0; debug_printf("FILES| Hardware details written to '%s'\n", pathname.string8().c_str()); } // not thread-safe! static const wchar_t* HardcodedErrorString(int err) { static wchar_t description[200]; StatusDescription((Status)err, description, ARRAY_SIZE(description)); return description; } // not thread-safe! const wchar_t* ErrorString(int err) { // language file not available (yet) return HardcodedErrorString(err); // TODO: load from language file } CStr GetStatusAsString(Status status) { return utf8_from_wstring(ErrorString(status)); } // write the specified texture to disk. // note: cannot be made const because the image may have to be // transformed to write it out in the format determined by 's extension. Status tex_write(Tex* t, const VfsPath& filename) { DynArray da; RETURN_STATUS_IF_ERR(t->encode(filename.Extension(), &da)); // write to disk Status ret = INFO::OK; { std::shared_ptr file = DummySharedPtr(da.base); const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos); if(bytes_written > 0) ENSURE(bytes_written == (ssize_t)da.pos); else ret = (Status)bytes_written; } ignore_result(da_free(&da)); return ret; } /** * Return an unused directory, based on date and index (for example 2016-02-09_0001) */ OsPath createDateIndexSubdirectory(const OsPath& parentDir) { const std::time_t timestamp = std::time(nullptr); const struct std::tm* now = std::localtime(×tamp); // Two processes executing this simultaneously might attempt to create the same directory. int tries = 0; const int maxTries = 10; int i = 0; OsPath path; char directory[256]; do { sprintf(directory, "%04d-%02d-%02d_%04d", now->tm_year+1900, now->tm_mon+1, now->tm_mday, ++i); path = parentDir / CStr(directory); if (DirectoryExists(path) || FileExists(path)) continue; if (CreateDirectories(path, 0700, ++tries > maxTries) == INFO::OK) break; } while(tries <= maxTries); return path; } std::string Hexify(const std::string& s) { std::stringstream str; str << std::hex; for (const char& c : s) str << std::setfill('0') << std::setw(2) << static_cast(static_cast(c)); return str.str(); } std::string Hexify(const u8* s, size_t length) { std::stringstream str; str << std::hex; for (size_t i = 0; i < length; ++i) str << std::setfill('0') << std::setw(2) << static_cast(s[i]); return str.str(); }