/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Device.h" #include "scriptinterface/JSON.h" #include "scriptinterface/Object.h" #include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptRequest.h" #if SDL_VERSION_ATLEAST(2, 0, 8) #include #endif namespace Renderer { namespace Backend { namespace Vulkan { // static std::unique_ptr CDevice::Create(SDL_Window* window) { std::unique_ptr device(new CDevice()); return device; } CDevice::CDevice() = default; CDevice::~CDevice() = default; void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings) { std::string vulkanSupport = "unsupported"; // According to http://wiki.libsdl.org/SDL_Vulkan_LoadLibrary the following // functionality is supported since SDL 2.0.8. #if SDL_VERSION_ATLEAST(2, 0, 8) if (!SDL_Vulkan_LoadLibrary(nullptr)) { void* vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr(); if (vkGetInstanceProcAddr) vulkanSupport = "supported"; else vulkanSupport = "noprocaddr"; SDL_Vulkan_UnloadLibrary(); } else { vulkanSupport = "cantload"; } #endif Script::SetProperty(rq, settings, "vulkan", vulkanSupport); } } // namespace Vulkan } // namespace Backend } // namespace Renderer