Engine.LoadHelperScript("EntityStateRetriever.js"); Engine.LoadHelperScript("ObstructionSnap.js"); Engine.LoadHelperScript("Player.js"); Engine.LoadComponentScript("interfaces/Barter.js"); Engine.LoadComponentScript("interfaces/CeasefireManager.js"); Engine.LoadComponentScript("interfaces/Diplomacy.js"); Engine.LoadComponentScript("interfaces/EndGameManager.js"); Engine.LoadComponentScript("interfaces/EntityLimits.js"); Engine.LoadComponentScript("interfaces/PopulationCapManager.js"); Engine.LoadComponentScript("interfaces/TechnologyManager.js"); Engine.LoadComponentScript("interfaces/Timer.js"); Engine.LoadComponentScript("interfaces/StatisticsTracker.js"); Engine.LoadComponentScript("GuiInterface.js"); Resources = { "GetCodes": () => ["food", "metal", "stone", "wood"], "GetNames": () => ({ "food": "Food", "metal": "Metal", "stone": "Stone", "wood": "Wood" }), "GetResource": resource => ({ "aiAnalysisInfluenceGroup": resource == "food" ? "ignore" : resource == "wood" ? "abundant" : "sparse" }) }; const cmpGuiInterface = ConstructComponent(SYSTEM_ENTITY, "GuiInterface"); AddMock(SYSTEM_ENTITY, IID_Barter, { "GetPrices": function() { return { "buy": { "food": 150 }, "sell": { "food": 25 } }; } }); AddMock(SYSTEM_ENTITY, IID_EndGameManager, { "GetVictoryConditions": () => ["conquest", "wonder"], "GetAlliedVictory": function() { return false; } }); AddMock(SYSTEM_ENTITY, IID_PlayerManager, { "GetNumPlayers": function() { return 2; }, "GetPlayerByID": function(id) { TS_ASSERT(id === 0 || id === 1); return 100 + id; }, "GetMaxWorldPopulation": function() {} }); AddMock(SYSTEM_ENTITY, IID_RangeManager, { "GetLosCircular": function() { return false; }, }); AddMock(SYSTEM_ENTITY, IID_PopulationCapManager, { "GetPopulationCapType": function() { return "player"; }, "GetPopulationCap": function() { return 200; } }); AddMock(SYSTEM_ENTITY, IID_Timer, { "GetTime": function() { return 0; }, "SetTimeout": function(ent, iid, funcname, time, data) { return 0; } }); AddMock(100, IID_Player, { "entity": 100, "GetColor": function() { return { "r": 1, "g": 1, "b": 1, "a": 1 }; }, "CanControlAllUnits": function() { return false; }, "GetPopulationCount": function() { return 10; }, "GetPopulationLimit": function() { return 20; }, "GetMaxPopulation": function() { return 200; }, "GetResourceCounts": function() { return { "food": 100 }; }, "GetResourceGatherers": function() { return { "food": 1 }; }, "GetPanelEntities": function() { return []; }, "IsTrainingBlocked": function() { return false; }, "GetState": function() { return "active"; }, "GetDisabledTemplates": function() { return {}; }, "GetDisabledTechnologies": function() { return {}; }, "CanBarter": function() { return false; }, "GetSpyCostMultiplier": function() { return 1; } }); AddMock(100, IID_Diplomacy, { "GetTeam": () => -1, "IsTeamLocked": () => false, "GetDiplomacy": () => [-1, 1], "IsAlly": () => false, "IsMutualAlly": () => false, "IsNeutral": () => false, "IsEnemy": () => true, "HasSharedDropsites": () => false, "HasSharedLos": () => false, }); AddMock(100, IID_Identity, { "GetName": function() { return "Player 1"; }, "GetCiv": function() { return "gaia"; } }); AddMock(100, IID_EntityLimits, { "GetLimits": function() { return { "Foo": 10 }; }, "GetCounts": function() { return { "Foo": 5 }; }, "GetLimitChangers": function() { return { "Foo": {} }; }, "GetMatchCounts": function() { return { "Bar": 0 }; } }); AddMock(100, IID_TechnologyManager, { "IsTechnologyResearched": tech => tech == "phase_village", "GetQueuedResearch": () => new Map(), "GetStartedTechs": () => new Set(), "GetResearchedTechs": () => new Set(), "GetClassCounts": () => ({}), "GetTypeCountsByClass": () => ({}) }); AddMock(100, IID_StatisticsTracker, { "GetBasicStatistics": function() { return { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }; }, "GetSequences": function() { return { "unitsTrained": [0, 10], "unitsLost": [0, 42], "buildingsConstructed": [1, 3], "buildingsCaptured": [3, 7], "buildingsLost": [3, 10], "civCentresBuilt": [4, 10], "resourcesGathered": { "food": [5, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [1, 20], "lootCollected": [0, 2], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] }; }, "IncreaseTrainedUnitsCounter": function() { return 1; }, "IncreaseConstructedBuildingsCounter": function() { return 1; }, "IncreaseBuiltCivCentresCounter": function() { return 1; } }); AddMock(101, IID_Player, { "entity": 101, "GetColor": function() { return { "r": 1, "g": 0, "b": 0, "a": 1 }; }, "CanControlAllUnits": function() { return true; }, "GetPopulationCount": function() { return 40; }, "GetPopulationLimit": function() { return 30; }, "GetMaxPopulation": function() { return 300; }, "GetResourceCounts": function() { return { "food": 200 }; }, "GetResourceGatherers": function() { return { "food": 3 }; }, "GetPanelEntities": function() { return []; }, "IsTrainingBlocked": function() { return false; }, "GetState": function() { return "active"; }, "GetDisabledTemplates": function() { return {}; }, "GetDisabledTechnologies": function() { return {}; }, "CanBarter": function() { return false; }, "GetSpyCostMultiplier": function() { return 1; }, }); AddMock(101, IID_Diplomacy, { "GetTeam": () => -1, "IsTeamLocked": () => false, "GetDiplomacy": () => [-1, 1], "IsAlly": () => true, "IsMutualAlly": () => false, "IsNeutral": () => false, "IsEnemy": () => false, "HasSharedDropsites": () => false, "HasSharedLos": () => false, }); AddMock(101, IID_Identity, { "GetName": function() { return "Player 2"; }, "GetCiv": function() { return "mace"; } }); AddMock(101, IID_EntityLimits, { "GetLimits": function() { return { "Bar": 20 }; }, "GetCounts": function() { return { "Bar": 0 }; }, "GetLimitChangers": function() { return { "Bar": {} }; }, "GetMatchCounts": function() { return { "Foo": 0 }; } }); AddMock(101, IID_TechnologyManager, { "IsTechnologyResearched": tech => tech == "phase_village", "GetQueuedResearch": () => new Map(), "GetStartedTechs": () => new Set(), "GetResearchedTechs": () => new Set(), "GetClassCounts": () => ({}), "GetTypeCountsByClass": () => ({}) }); AddMock(101, IID_StatisticsTracker, { "GetBasicStatistics": function() { return { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }; }, "GetSequences": function() { return { "unitsTrained": [0, 10], "unitsLost": [0, 9], "buildingsConstructed": [0, 5], "buildingsCaptured": [0, 7], "buildingsLost": [0, 4], "civCentresBuilt": [0, 1], "resourcesGathered": { "food": [0, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [0, 0], "lootCollected": [0, 0], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] }; }, "IncreaseTrainedUnitsCounter": function() { return 1; }, "IncreaseConstructedBuildingsCounter": function() { return 1; }, "IncreaseBuiltCivCentresCounter": function() { return 1; } }); // Note: property order matters when using TS_ASSERT_UNEVAL_EQUALS, // because uneval preserves property order. So make sure this object // matches the ordering in GuiInterface. TS_ASSERT_UNEVAL_EQUALS(cmpGuiInterface.GetSimulationState(), { "players": [ { "name": "Player 1", "civ": "gaia", "color": { "r": 1, "g": 1, "b": 1, "a": 1 }, "entity": 100, "controlsAll": false, "popCount": 10, "popLimit": 20, "popMax": 200, "panelEntities": [], "resourceCounts": { "food": 100 }, "resourceGatherers": { "food": 1 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [false, false], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [true, true], "entityLimits": { "Foo": 10 }, "entityCounts": { "Foo": 5 }, "matchEntityCounts": { "Bar": 0 }, "entityLimitChangers": { "Foo": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 } }, { "name": "Player 2", "civ": "mace", "color": { "r": 1, "g": 0, "b": 0, "a": 1 }, "entity": 101, "controlsAll": true, "popCount": 40, "popLimit": 30, "popMax": 300, "panelEntities": [], "resourceCounts": { "food": 200 }, "resourceGatherers": { "food": 3 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [true, true], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [false, false], "entityLimits": { "Bar": 20 }, "entityCounts": { "Bar": 0 }, "matchEntityCounts": { "Foo": 0 }, "entityLimitChangers": { "Bar": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 } } ], "circularMap": false, "timeElapsed": 0, "victoryConditions": ["conquest", "wonder"], "alliedVictory": false, "populationCapType": "player", "populationCap": 200 }); TS_ASSERT_UNEVAL_EQUALS(cmpGuiInterface.GetExtendedSimulationState(), { "players": [ { "name": "Player 1", "civ": "gaia", "color": { "r": 1, "g": 1, "b": 1, "a": 1 }, "entity": 100, "controlsAll": false, "popCount": 10, "popLimit": 20, "popMax": 200, "panelEntities": [], "resourceCounts": { "food": 100 }, "resourceGatherers": { "food": 1 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [false, false], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [true, true], "entityLimits": { "Foo": 10 }, "entityCounts": { "Foo": 5 }, "matchEntityCounts": { "Bar": 0 }, "entityLimitChangers": { "Foo": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }, "sequences": { "unitsTrained": [0, 10], "unitsLost": [0, 42], "buildingsConstructed": [1, 3], "buildingsCaptured": [3, 7], "buildingsLost": [3, 10], "civCentresBuilt": [4, 10], "resourcesGathered": { "food": [5, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [1, 20], "lootCollected": [0, 2], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] } }, { "name": "Player 2", "civ": "mace", "color": { "r": 1, "g": 0, "b": 0, "a": 1 }, "entity": 101, "controlsAll": true, "popCount": 40, "popLimit": 30, "popMax": 300, "panelEntities": [], "resourceCounts": { "food": 200 }, "resourceGatherers": { "food": 3 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [true, true], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [false, false], "entityLimits": { "Bar": 20 }, "entityCounts": { "Bar": 0 }, "matchEntityCounts": { "Foo": 0 }, "entityLimitChangers": { "Bar": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }, "sequences": { "unitsTrained": [0, 10], "unitsLost": [0, 9], "buildingsConstructed": [0, 5], "buildingsCaptured": [0, 7], "buildingsLost": [0, 4], "civCentresBuilt": [0, 1], "resourcesGathered": { "food": [0, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [0, 0], "lootCollected": [0, 0], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] } } ], "circularMap": false, "timeElapsed": 0, "victoryConditions": ["conquest", "wonder"], "alliedVictory": false, "populationCapType": "player", "populationCap": 200 });