/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_IGUITextOwner.h" #include "gui/IGUITextOwner.h" #include "scriptinterface/ScriptInterface.h" JSFunctionSpec JSI_IGUITextOwner::JSI_methods[] = { JS_FN("getTextSize", JSI_IGUITextOwner::GetTextSize, 0, 0), JS_FS_END }; void JSI_IGUITextOwner::RegisterScriptFunctions(JSContext* cx, JS::HandleObject obj) { JS_DefineFunctions(cx, obj, JSI_methods); } bool JSI_IGUITextOwner::GetTextSize(JSContext* cx, uint argc, JS::Value* vp) { // No JSAutoRequest needed for these calls JS::CallArgs args = JS::CallArgsFromVp(argc, vp); IGUIObject* obj = ScriptInterface::GetPrivate(cx, args, &JSI_IGUIObject::JSI_class); if (!obj) return false; // Avoid dynamic_cast for performance reasons IGUITextOwner* objText = static_cast(obj->GetTextOwner()); if (!objText) { JSAutoRequest rq(cx); JS_ReportError(cx, "This IGUIObject is not an IGUITextOwner!"); return false; } ScriptInterface::ToJSVal(cx, args.rval(), objText->CalculateTextSize()); return true; }