/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CTooltip.h" #include "CGUI.h" #include CTooltip::CTooltip(CGUI& pGUI) : IGUIObject(pGUI), IGUITextOwner(pGUI) { // If the tooltip is an object by itself: AddSetting("buffer_zone"); AddSetting("caption"); AddSetting("font"); AddSetting("sprite"); AddSetting("delay"); // in milliseconds AddSetting("textcolor"); AddSetting("maxwidth"); AddSetting("offset"); AddSetting("anchor"); AddSetting("text_align"); // This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism AddSetting("independent"); // If the tooltip is just a reference to another object: AddSetting("use_object"); AddSetting("hide_object"); // Private settings: // This is set by GUITooltip AddSetting("_mousepos"); // Defaults SetSetting("delay", 500, true); SetSetting("anchor", EVAlign_Bottom, true); SetSetting("text_align", EAlign_Left, true); // Set up a blank piece of text, to be replaced with a more // interesting message later AddText(); } CTooltip::~CTooltip() { } void CTooltip::SetupText() { ENSURE(m_GeneratedTexts.size() == 1); const CGUIString& caption = GetSetting("caption"); const CStrW& font = GetSetting("font"); const float max_width = GetSetting("maxwidth"); const float buffer_zone = GetSetting("buffer_zone"); m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, max_width, buffer_zone, this); // Position the tooltip relative to the mouse: const CPos& mousepos = GetSetting("independent") ? m_pGUI.GetMousePos() : GetSetting("_mousepos"); const CPos& offset = GetSetting("offset"); float textwidth = m_GeneratedTexts[0].GetSize().cx; float textheight = m_GeneratedTexts[0].GetSize().cy; CClientArea size; size.pixel.left = mousepos.x + offset.x; size.pixel.right = size.pixel.left + textwidth; switch (GetSetting("anchor")) { case EVAlign_Top: size.pixel.top = mousepos.y + offset.y; size.pixel.bottom = size.pixel.top + textheight; break; case EVAlign_Bottom: size.pixel.bottom = mousepos.y + offset.y; size.pixel.top = size.pixel.bottom - textheight; break; case EVAlign_Center: size.pixel.top = mousepos.y + offset.y - textheight/2.f; size.pixel.bottom = size.pixel.top + textwidth; break; default: debug_warn(L"Invalid EVAlign!"); } // Reposition the tooltip if it's falling off the screen: extern int g_xres, g_yres; extern float g_GuiScale; float screenw = g_xres / g_GuiScale; float screenh = g_yres / g_GuiScale; if (size.pixel.top < 0.f) size.pixel.bottom -= size.pixel.top, size.pixel.top = 0.f; else if (size.pixel.bottom > screenh) size.pixel.top -= (size.pixel.bottom-screenh), size.pixel.bottom = screenh; if (size.pixel.left < 0.f) size.pixel.right -= size.pixel.left, size.pixel.left = 0.f; else if (size.pixel.right > screenw) size.pixel.left -= (size.pixel.right-screenw), size.pixel.right = screenw; SetSetting("size", size, true); } void CTooltip::HandleMessage(SGUIMessage& Message) { IGUITextOwner::HandleMessage(Message); } void CTooltip::Draw() { float z = 900.f; // TODO: Find a nicer way of putting the tooltip on top of everything else CGUISpriteInstance& sprite = GetSetting("sprite"); // Normally IGUITextOwner will handle this updating but since SetupText can modify the position // we need to call it now *before* we do the rest of the drawing if (!m_GeneratedTextsValid) { SetupText(); m_GeneratedTextsValid = true; } m_pGUI.DrawSprite(sprite, 0, z, m_CachedActualSize); const CGUIColor& color = GetSetting("textcolor"); DrawText(0, color, m_CachedActualSize.TopLeft(), z+0.1f); }