/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CCheckBox.h" #include "gui/CGUIColor.h" #include "graphics/FontMetrics.h" #include "ps/CLogger.h" #include "ps/CStrIntern.h" /** * TODO: Since there is no call to DrawText, the checkbox won't render any text. * Thus the font, caption, textcolor and other settings have no effect. */ CCheckBox::CCheckBox(CGUI& pGUI) : IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIButtonBehavior(pGUI) { AddSetting("buffer_zone"); AddSetting("caption"); AddSetting("cell_id"); AddSetting("checked"); AddSetting("font"); AddSetting("sound_disabled"); AddSetting("sound_enter"); AddSetting("sound_leave"); AddSetting("sound_pressed"); AddSetting("sound_released"); AddSetting("sprite"); AddSetting("sprite_over"); AddSetting("sprite_pressed"); AddSetting("sprite_disabled"); AddSetting("sprite2"); AddSetting("sprite2_over"); AddSetting("sprite2_pressed"); AddSetting("sprite2_disabled"); AddSetting("square_side"); AddSetting("textcolor"); AddSetting("textcolor_over"); AddSetting("textcolor_pressed"); AddSetting("textcolor_disabled"); AddSetting("tooltip"); AddSetting("tooltip_style"); AddText(); } CCheckBox::~CCheckBox() { } void CCheckBox::SetupText() { ENSURE(m_GeneratedTexts.size() == 1); m_GeneratedTexts[0] = CGUIText( m_pGUI, GetSetting("caption"), GetSetting("font"), m_CachedActualSize.GetWidth() - GetSetting("square_side"), GetSetting("buffer_zone"), this); } void CCheckBox::HandleMessage(SGUIMessage& Message) { // Important IGUIButtonBehavior::HandleMessage(Message); IGUITextOwner::HandleMessage(Message); switch (Message.type) { case GUIM_PRESSED: { // Switch to opposite. SetSetting("checked", !GetSetting("checked"), true); break; } default: break; } } void CCheckBox::Draw() { if (GetSetting("checked")) DrawButton( m_CachedActualSize, GetBufferedZ(), GetSetting("sprite2"), GetSetting("sprite2_over"), GetSetting("sprite2_pressed"), GetSetting("sprite2_disabled"), GetSetting("cell_id")); else DrawButton( m_CachedActualSize, GetBufferedZ(), GetSetting("sprite"), GetSetting("sprite_over"), GetSetting("sprite_pressed"), GetSetting("sprite_disabled"), GetSetting("cell_id")); }