/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGETYPES #define INCLUDED_MESSAGETYPES #include "simulation2/system/Components.h" #include "simulation2/system/Message.h" #include "maths/Fixed.h" #define DEFAULT_MESSAGE_IMPL(name) \ virtual EMessageTypeId GetType() const { return MT_##name; } \ virtual const char* GetScriptHandlerName() const { return "On" #name; } \ virtual jsval ToJSVal(ScriptInterface& scriptInterface) const; \ static CMessage* FromJSVal(ScriptInterface&, jsval val); class SceneCollector; class CFrustum; class CMessageTurnStart : public CMessage { public: DEFAULT_MESSAGE_IMPL(TurnStart) CMessageTurnStart() { } }; class CMessageUpdate : public CMessage { public: DEFAULT_MESSAGE_IMPL(Update) CMessageUpdate(CFixed_23_8 turnLength) : turnLength(turnLength) { } CFixed_23_8 turnLength; }; class CMessageInterpolate : public CMessage { public: DEFAULT_MESSAGE_IMPL(Interpolate) CMessageInterpolate(float offset) : offset(offset) { } float offset; }; class CMessageRenderSubmit : public CMessage { public: DEFAULT_MESSAGE_IMPL(RenderSubmit) CMessageRenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) : collector(collector), frustum(frustum), culling(culling) { } SceneCollector& collector; const CFrustum& frustum; bool culling; }; #endif // INCLUDED_MESSAGETYPES