/* COverlay by Rich Cross rich@0ad.wildfiregames.com */ #include "Overlay.h" COverlay::COverlay() : m_Rect(CRect(0,0,0,0)), m_Z(0), m_Color(CColor(0,0,0,0)), m_Texture(""), m_HasBorder(false), m_BorderColor(CColor(0,0,0,0)) { } COverlay::COverlay(const CRect& rect,int z,const CColor& color,const char* texturename, bool hasBorder,const CColor& bordercolor) : m_Rect(rect), m_Z(z), m_Color(color), m_Texture(texturename), m_HasBorder(hasBorder), m_BorderColor(bordercolor) { } COverlay::~COverlay() { }