/* Net Message Creator registration */ #ifdef CREATING_NMT //HACKA HACKA HACKA HACKA HACKA HACK... #ifdef NMT_CREATOR_PASS_CLASSDEF /* The Event classes; Adding an event currently requires four steps. One, create the event class within the NMT_CREATOR_PASS_CLASSDEF ifdef. The classEvent macro will help. Two, assign an message type in NetMessage.h. Three, provide a deserializer function mapping in the NMT_CREATOR_PASS_REGISTRATION ifdef, below. Four, implement the interface ISerializable for the new class in Event.cpp. */ #define classEvent( _ev ) \ struct CEvent##_ev : public CEvent \ { \ public: \ uint GetSerializedLength(); \ u8* Serialize( u8* buffer ); \ static CNetMessage* Deserialize( const u8* buffer, \ uint length ); /* classEvent( TestOnly ) int16 TheIntegerIveGot; }; */ #endif #ifdef NMT_CREATOR_PASS_REGISTRATION /* { NMT_Event_IveGotAnInteger, CEventTestOnly::Deserialize }, */ #endif #endif