#include "Collision.h" #include "EntityManager.h" HEntity getCollisionObject( CEntity* entity ) { assert( entity->m_bounds ); std::vector* entities = g_EntityManager.getActive(); std::vector::iterator it; for( it = entities->begin(); it != entities->end(); it++ ) { assert( (*it)->m_bounds ); if( (*it)->m_bounds == entity->m_bounds ) continue; if( entity->m_bounds->intersects( (*it)->m_bounds ) ) { HEntity collisionObject = *it; delete( entities ); return( collisionObject ); } } delete( entities ); return( HEntity() ); } HEntity getCollisionObject( CEntity* entity, float x, float y ) { float _x = entity->m_bounds->m_pos.x; float _y = entity->m_bounds->m_pos.y; entity->m_bounds->setPosition( x, y ); HEntity _e = getCollisionObject( entity ); entity->m_bounds->setPosition( _x, _y ); return( _e ); }