/* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "scriptinterface/ScriptInterface.h" #include "JSInterface_Sound.h" #include "lib/config2.h" #include "lib/utf8.h" #include "maths/Vector3D.h" #include "ps/Filesystem.h" #include "ps/Profile.h" #include "soundmanager/SoundManager.h" #include namespace JSI_Sound { #if CONFIG2_AUDIO void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMusicEnabled(true); } void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMusicEnabled(false); } void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->ClearPlayListItems(); } void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->AddPlayListItem(VfsPath(filename)); } void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->StartPlayList(looping ); } void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->PlayAsMusic(filename, looping); } void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->PlayAsUI(filename, looping); } void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->PlayAsAmbient(filename, looping); } bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { return true; } void SetMasterGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMasterGain(gain); } void SetMusicGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMusicGain(gain); } void SetAmbientGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetAmbientGain(gain); } void SetActionGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetActionGain(gain); } void SetUIGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetUIGain(gain); } #else bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){ return false; } void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ){} void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {} void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {} void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool UNUSED(looping) ){} void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename) ){} void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){} void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){} void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){} void SetMasterGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){} void SetMusicGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){} void SetAmbientGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){} void SetActionGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){} void SetUIGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){} #endif void RegisterScriptFunctions(const ScriptInterface& scriptInterface) { scriptInterface.RegisterFunction("StartMusic"); scriptInterface.RegisterFunction("StopMusic"); scriptInterface.RegisterFunction("ClearPlaylist"); scriptInterface.RegisterFunction("AddPlaylistItem"); scriptInterface.RegisterFunction("StartPlaylist"); scriptInterface.RegisterFunction("PlayMusic"); scriptInterface.RegisterFunction("PlayUISound"); scriptInterface.RegisterFunction("PlayAmbientSound"); scriptInterface.RegisterFunction("MusicPlaying"); scriptInterface.RegisterFunction("SetMasterGain"); scriptInterface.RegisterFunction("SetMusicGain"); scriptInterface.RegisterFunction("SetAmbientGain"); scriptInterface.RegisterFunction("SetActionGain"); scriptInterface.RegisterFunction("SetUIGain"); } }