/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "IComponent.h"
#include "simulation2/system/ComponentManager.h"
#include
IComponent::~IComponent()
{
}
std::string IComponent::GetSchema()
{
// No schema specified -> allow only empty elements
return "";
}
void IComponent::RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema)
{
mgr.RegisterComponentType(iid, cid, alloc, dealloc, name, schema);
}
void IComponent::RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid,
EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name,
const std::string& schema, ClassInitFunc classInit)
{
mgr.RegisterComponentTypeScriptWrapper(iid, cid, alloc, dealloc, name, schema, classInit);
}
void IComponent::HandleMessage(const CMessage&, bool /*global*/)
{
}