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Author SHA1 Message Date
Vladislav Belov
b5644300eb
Fixes missing material reference in ModelRenderer
Missed in 18a16aa135
2026-08-05 16:04:31 +02:00

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@ -500,7 +500,7 @@ void ShaderModelRenderer::Render(
for (size_t i = 0; i < m->submissions[cullGroup].size(); ++i)
{
CModel* model = m->submissions[cullGroup][i];
const CMaterial material{model->GetMaterial()};
const CMaterial& material{model->GetMaterial()};
const CShaderDefines& defines{material.GetShaderDefines()};
const CStrIntern shaderEffect{material.GetShaderEffect(materialPass)};
SMRMaterialBucketKey key(shaderEffect, defines);