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15 changed files with 734 additions and 140 deletions
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@ -271,17 +271,21 @@ Attack.prototype.CanAttack = function(target, wantedTypes)
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if (!cmpTargetPlayer || !cmpEntityPlayer)
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return false;
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// Must be visible or miraged / with retainInFog flag, not completely hidden
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const cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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if (cmpRangeManager)
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{
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const visibility = cmpRangeManager.GetLosVisibility(target, cmpEntityPlayer.GetPlayerID());
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if (visibility == "hidden")
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return false;
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}
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const types = this.GetAttackTypes(wantedTypes);
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const entityOwner = cmpEntityPlayer.GetPlayerID();
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const targetOwner = cmpTargetPlayer.GetPlayerID();
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const cmpCapturable = QueryMiragedInterface(target, IID_Capturable);
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const cmpDiplomacy = QueryPlayerIDInterface(entityOwner, IID_Diplomacy);
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// Check if the relative height difference is larger than the attack range
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// If the relative height is bigger, it means they will never be able to
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// reach each other, no matter how close they come.
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const heightDiff = Math.abs(cmpThisPosition.GetHeightOffset() - cmpTargetPosition.GetHeightOffset());
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for (const type of types)
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{
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if (type != "Capture" && (!cmpDiplomacy?.IsEnemy(targetOwner) || !cmpHealth || !cmpHealth.GetHitpoints()))
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@ -290,7 +294,8 @@ Attack.prototype.CanAttack = function(target, wantedTypes)
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if (type == "Capture" && (!cmpCapturable || !cmpCapturable.CanCapture(entityOwner)))
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continue;
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if (heightDiff > this.GetRange(type).max)
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// Check if the target is currently in range, or could ever be reached
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if (!this.IsTargetInRange(target, type) && !this.CanEverReachTarget(target, type))
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continue;
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const restrictedClasses = this.GetRestrictedClasses(type);
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@ -304,6 +309,77 @@ Attack.prototype.CanAttack = function(target, wantedTypes)
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return false;
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};
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/**
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* Check if the target could potentially ever be reached with the given attack type,
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* as an optimistic estimate. This assumes the attacker can move to the closest
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* possible position to the target — ignoring obstructions and terrain features
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* (e.g., hills) that might help or hinder.
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*
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* This is a best-effort guess:
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* - It may return true even when the target is actually unreachable (e.g., turreted
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* units on walls with a height offset too large for the projectile to overcome).
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* - It may return false even when the target is reachable (e.g., a nearby hill could
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* provide enough elevation to hit a "too high" target, but we don't check for that).
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*
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* Currently these checks are mostly useful to determine if we can reach turreted units
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* (e.g. on a wall, outpost...).
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*
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* @param {number} targetId - The target entity ID.
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* @param {string} type - The attack type.
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* @return {boolean} - Whether the target is estimated to be reachable (see caveats above).
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*/
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Attack.prototype.CanEverReachTarget = function(targetId, type)
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{
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const cmpThisPosition = Engine.QueryInterface(this.entity, IID_Position);
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const cmpTargetPosition = Engine.QueryInterface(targetId, IID_Position);
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const thisHeightOffset = cmpThisPosition.GetHeightOffset();
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const targetHeightOffset = cmpTargetPosition.GetHeightOffset();
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const range = this.GetRange(type);
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// Find the closest horizontal distance we could ever get to the target.
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// We first determine the closest horizontal distance we could ever get to the target,
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// accounting for turreted units inside buildings:
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// - If the building blocks movement, we can only reach its exterior edge.
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// - If the building is passable, we can walk right up to the turret point.
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const cmpTurretable = Engine.QueryInterface(targetId, IID_Turretable);
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const holderId = cmpTurretable?.HolderID();
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let closestDistance = 0;
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if (holderId && holderId != INVALID_ENTITY)
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{
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const cmpTurretHolder = Engine.QueryInterface(holderId, IID_TurretHolder);
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if (cmpTurretHolder)
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{
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const turretPoint = cmpTurretHolder.GetOccupiedTurretPoint(targetId);
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closestDistance = cmpTurretHolder.GetClosestApproachDistanceToTurretPoint(turretPoint);
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}
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}
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if (!range.parabolic)
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{
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// For non-parabolic attacks (e.g., "Melee" attack type), we check if the height offset
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// is within max range at the closest possible horizontal distance (simple 3D distance check).
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const heightDiff = Math.abs(targetHeightOffset - thisHeightOffset);
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return Math.sqrt(closestDistance * closestDistance + heightDiff * heightDiff) <= range.max;
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}
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// For parabolic attacks (generally "Ranged" attack type), we use the parabolic formula
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// to determine if the height offset is surmountable at the closest possible distance.
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// Typical scenario: units on walls/towers may be unreachable if the attacker's
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// projectiles can't arc high enough, even at point-blank range.
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const cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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if (!cmpRangeManager)
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return true;
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const yOrigin = this.GetAttackYOrigin(type);
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const maxReachableHeightDiff = cmpRangeManager.GetMaxReachableParabolicHeight(
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range.max, yOrigin, closestDistance);
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return targetHeightOffset - thisHeightOffset <= maxReachableHeightDiff;
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};
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/**
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* Returns undefined if we have no preference or the lowest index of a preferred class.
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*/
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@ -338,12 +414,14 @@ Attack.prototype.GetPreference = function(target)
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*/
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Attack.prototype.GetFullAttackRange = function()
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{
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const ret = { "min": Infinity, "max": 0 };
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const ret = { "min": Infinity, "max": 0, "parabolic": false };
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for (const type of this.GetAttackTypes())
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{
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const range = this.GetRange(type);
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ret.min = Math.min(ret.min, range.min);
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ret.max = Math.max(ret.max, range.max);
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if (range.parabolic)
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ret.parabolic = true;
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}
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return ret;
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};
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@ -460,7 +538,39 @@ Attack.prototype.GetRange = function(type)
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let min = +(this.template[type].MinRange || 0);
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min = ApplyValueModificationsToEntity("Attack/" + type + "/MinRange", min, this.entity);
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return { "max": max, "min": min };
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return {
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"max": max,
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"min": min,
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"parabolic": type === "Ranged"
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};
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};
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/**
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* Get the effective range for attacking a specific target, accounting
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* for elevation and projectile physics where applicable.
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* @param {number} target - The target entity ID.
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* @param {string} type - The attack type.
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* @return {{ min: number, max: number }} - The min and max effective range.
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*/
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Attack.prototype.GetEffectiveAttackRange = function(target, type)
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{
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const range = this.GetRange(type);
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// Only Parabolic attacks get parabolic elevation adjustment
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if (!range.parabolic)
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return range;
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const cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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if (!cmpRangeManager)
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return range;
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const effectiveMax = cmpRangeManager.GetEffectiveParabolicRange(
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this.entity, target, range.max, this.GetAttackYOrigin(type));
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if (effectiveMax < 0)
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return { "min": Infinity, "max": 0 }; // Out of range
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return { "min": range.min, "max": effectiveMax };
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};
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Attack.prototype.GetAttackYOrigin = function(type)
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@ -775,14 +885,9 @@ Attack.prototype.PerformAttack = function(type, target)
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*/
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Attack.prototype.IsTargetInRange = function(target, type)
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{
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const range = this.GetRange(type);
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return Engine.QueryInterface(SYSTEM_ENTITY, IID_ObstructionManager).IsInTargetParabolicRange(
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this.entity,
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target,
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range.min,
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range.max,
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this.GetAttackYOrigin(type),
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false);
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const range = this.GetEffectiveAttackRange(target, type);
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return Engine.QueryInterface(SYSTEM_ENTITY, IID_ObstructionManager).IsInTargetRange(
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this.entity, target, range.min, range.max, false);
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};
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Attack.prototype.OnValueModification = function(msg)
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@ -127,9 +127,17 @@ BuildingAI.prototype.SetupRangeQuery = function()
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const range = cmpAttack.GetRange(attackType);
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const yOrigin = cmpAttack.GetAttackYOrigin(attackType);
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// Get building's vision range
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const cmpVision = Engine.QueryInterface(this.entity, IID_Vision);
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const visionRange = cmpVision ? cmpVision.GetRange() : 0;
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// Base range
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const baseRange = Math.min(visionRange, range.max);
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// This takes entity sizes into accounts, so no need to compensate for structure size.
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this.enemyUnitsQuery = cmpRangeManager.CreateActiveParabolicQuery(
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this.entity, range.min, range.max, yOrigin,
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this.entity, range.min, range.max, baseRange, yOrigin,
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enemies, IID_Resistance, cmpRangeManager.GetEntityFlagMask("normal"));
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cmpRangeManager.EnableActiveQuery(this.enemyUnitsQuery);
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@ -156,10 +164,17 @@ BuildingAI.prototype.SetupGaiaRangeQuery = function()
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const range = cmpAttack.GetRange(attackType);
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const yOrigin = cmpAttack.GetAttackYOrigin(attackType);
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// Get building's vision range
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const cmpVision = Engine.QueryInterface(this.entity, IID_Vision);
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const visionRange = cmpVision ? cmpVision.GetRange() : 0;
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// Base range
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const baseRange = Math.min(visionRange, range.max);
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// This query is only interested in Gaia entities that can attack.
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// This takes entity sizes into accounts, so no need to compensate for structure size.
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this.gaiaUnitsQuery = cmpRangeManager.CreateActiveParabolicQuery(
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this.entity, range.min, range.max, yOrigin,
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this.entity, range.min, range.max, baseRange, yOrigin,
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[0], IID_Attack, cmpRangeManager.GetEntityFlagMask("normal"));
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cmpRangeManager.EnableActiveQuery(this.gaiaUnitsQuery);
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@ -170,7 +185,6 @@ BuildingAI.prototype.SetupGaiaRangeQuery = function()
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*/
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BuildingAI.prototype.OnRangeUpdate = function(msg)
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{
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var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
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if (!cmpAttack)
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return;
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@ -189,10 +203,10 @@ BuildingAI.prototype.OnRangeUpdate = function(msg)
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// Add new targets.
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for (const entity of msg.added)
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if (cmpAttack.CanAttack(entity))
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if (!this.targetUnits.includes(entity))
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this.targetUnits.push(entity);
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// Remove targets outside of vision-range.
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// Remove targets out of range.
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for (const entity of msg.removed)
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{
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const index = this.targetUnits.indexOf(entity);
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@ -375,13 +389,7 @@ BuildingAI.prototype.FireArrows = function()
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{
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const selectedTarget = targets[targetIndex].entityId;
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if (this.CheckTargetVisible(selectedTarget) && cmpObstructionManager.IsInTargetParabolicRange(
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this.entity,
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selectedTarget,
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range.min,
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range.max,
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yOrigin,
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false))
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if (cmpAttack.CanAttack(selectedTarget, [attackType]))
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{
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cmpAttack.PerformAttack(attackType, selectedTarget);
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PlaySound("attack_" + attackType.toLowerCase(), this.entity);
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@ -240,6 +240,39 @@ class TurretHolder
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return turret ? turret.name : "";
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}
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/**
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* Calculate the closest horizontal distance an external entity could ever get
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* to the specified turret point. If the holder is passable, returns 0.
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* Otherwise returns the perpendicular distance from the turret point to the
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* nearest edge of the holder's obstruction.
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*
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* @param {string|Object} turretPoint - The turret point name or object.
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* @return {number} - The minimum possible horizontal distance.
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*/
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GetClosestApproachDistanceToTurretPoint(turretPoint)
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{
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if (typeof turretPoint === "string")
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turretPoint = this.TurretPointByName(turretPoint);
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if (!turretPoint)
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return 0;
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const cmpObstruction = Engine.QueryInterface(this.entity, IID_Obstruction);
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if (!cmpObstruction || !cmpObstruction.GetBlockMovementFlag(false))
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return 0;
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const dxLocal = turretPoint.offset.x;
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const dzLocal = turretPoint.offset.z;
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const halfSizes = cmpObstruction.GetObstructionHalfSizes();
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const hw = halfSizes.x;
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const hh = halfSizes.y;
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if (hw == null || hh == null || hw < 0 || hh < 0)
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return 0;
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return Math.max(0, Math.min(hw - Math.abs(dxLocal), hh - Math.abs(dzLocal)));
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}
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/**
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* @return {number[]} - The turretted entityIDs.
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*/
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@ -4026,6 +4026,7 @@ UnitAI.prototype.SetupHealRangeQuery = function(enable = true)
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/**
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* Set up a range query for all enemy and gaia units within range
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* which can be attacked.
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*
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* @param {boolean} enable - Optional parameter whether to enable the query.
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*/
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UnitAI.prototype.SetupAttackRangeQuery = function(enable = true)
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@ -4048,10 +4049,27 @@ UnitAI.prototype.SetupAttackRangeQuery = function(enable = true)
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return;
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const range = this.GetQueryRange(IID_Attack);
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// Do not compensate for entity sizes: LOS doesn't, and UnitAI relies on that.
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this.losAttackRangeQuery = cmpRangeManager.CreateActiveQuery(this.entity,
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range.min, range.max, players, IID_Resistance,
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cmpRangeManager.GetEntityFlagMask("normal"), false);
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if (range.parabolic)
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{
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const cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
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const yOrigin = cmpAttack ? cmpAttack.GetAttackYOrigin("Ranged") : 0;
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const baseRange = range.baseRange;
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// Do not compensate for entity sizes: LOS doesn't, and UnitAI relies on that.
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this.losAttackRangeQuery = cmpRangeManager.CreateActiveParabolicQuery(
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this.entity,
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range.min,
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range.max,
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baseRange,
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yOrigin,
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players,
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IID_Resistance,
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cmpRangeManager.GetEntityFlagMask("normal"));
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}
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else
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this.losAttackRangeQuery = cmpRangeManager.CreateActiveQuery(this.entity,
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range.min, range.max, players, IID_Resistance,
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cmpRangeManager.GetEntityFlagMask("normal"), false);
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if (enable)
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cmpRangeManager.EnableActiveQuery(this.losAttackRangeQuery);
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@ -4948,24 +4966,24 @@ UnitAI.prototype.MoveToTargetAttackRange = function(target, type)
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if (cmpFormation)
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target = cmpFormation.GetClosestMemberToEntity(this.entity);
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if (type != "Ranged")
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return this.MoveToTargetRange(target, IID_Attack, type);
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if (!this.CheckTargetVisible(target))
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return false;
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const cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
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if (!cmpAttack)
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return false;
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const range = cmpAttack.GetRange(type);
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// In case the range returns negative, we are probably too high compared to the target. Hope we come close enough.
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const parabolicMaxRange = Math.max(0, Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager).GetEffectiveParabolicRange(this.entity, target, range.max, cmpAttack.GetAttackYOrigin(type)));
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const flatRange = cmpAttack.GetRange(type);
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const effectiveRange = cmpAttack.GetEffectiveAttackRange(target, type);
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if (effectiveRange.max < 0)
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return false;
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// The parabole changes while walking so be cautious:
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const guessedMaxRange = parabolicMaxRange > range.max ? (range.max + parabolicMaxRange) / 2 : parabolicMaxRange;
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// The parabola changes while walking so be cautious:
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const guessedMaxRange = effectiveRange.max > flatRange.max ?
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(flatRange.max + effectiveRange.max) / 2 :
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effectiveRange.max;
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return cmpUnitMotion && cmpUnitMotion.MoveToTargetRange(target, range.min, guessedMaxRange);
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return cmpUnitMotion && cmpUnitMotion.MoveToTargetRange(target, effectiveRange.min, guessedMaxRange);
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};
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UnitAI.prototype.MoveToTargetRangeExplicit = function(target, min, max)
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@ -5372,8 +5390,16 @@ UnitAI.prototype.ShouldChaseTargetedEntity = function(target, force)
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|||
if (!this.AbleToMove())
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return false;
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||||
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// Check if we should chase based on stance
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if (this.GetStance().respondChase)
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return true;
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{
|
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// If we're allowed to chase beyond vision, always chase
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if (this.GetStance().respondChaseBeyondVision)
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return true;
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||||
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||||
// Otherwise, only chase if the target is within our personal vision
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return this.CheckTargetIsInVisionRange(target);
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||||
}
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||||
// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|
||||
if (this.isGuardOf)
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||||
|
|
@ -6339,9 +6365,22 @@ UnitAI.prototype.FindWalkAndFightTargets = function()
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return false;
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||||
};
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||||
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||||
/**
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||||
* Returns the detection range for the given interface, adjusted by stance.
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||||
*
|
||||
* The query range depends on stance because it represents the distance at which
|
||||
* the unit should "notice" an enemy and potentially start moving toward it.
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||||
*
|
||||
* @param {number} iid - IID_Vision, IID_Heal, or IID_Attack
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||||
* @returns {{min: number, max: number, baseRange: number, parabolic: boolean}}
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||||
* 'parabolic' indicates that the caller
|
||||
* should use a parabolic range query (accounting for elevation) instead of a
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* flat 2D one. Generally used for projectile attacks.
|
||||
* 'baseRange' is a non-parabolic 2D detection range that always counts as in-range.
|
||||
*/
|
||||
UnitAI.prototype.GetQueryRange = function(iid)
|
||||
{
|
||||
const ret = { "min": 0, "max": 0 };
|
||||
const ret = { "min": 0, "max": 0, "baseRange": 0, "parabolic": false };
|
||||
|
||||
const cmpVision = Engine.QueryInterface(this.entity, IID_Vision);
|
||||
if (!cmpVision)
|
||||
|
|
@ -6354,18 +6393,51 @@ UnitAI.prototype.GetQueryRange = function(iid)
|
|||
return ret;
|
||||
}
|
||||
|
||||
// The query range depends on stance because it represents the distance at which
|
||||
// the unit should "notice" an enemy and potentially start moving toward it:
|
||||
if (this.GetStance().respondStandGround)
|
||||
{
|
||||
// StandGround: flat attack range only (won't move at all)
|
||||
const range = this.GetRange(iid);
|
||||
if (!range)
|
||||
return ret;
|
||||
ret.min = range.min;
|
||||
ret.max = Math.min(range.max, visionRange);
|
||||
ret.max = range.max;
|
||||
ret.baseRange = Math.min(visionRange, range.max);
|
||||
// For StandGround, the 'parabolic' flag is set so that the caller can create a
|
||||
// parabolic query instead of a flat one. This ensures elevation bonuses are
|
||||
// properly accounted for when detecting enemies.
|
||||
// Without this, a unit on a hill could be in parabolic range of an enemy
|
||||
// but never notice them because the flat 2D detection circle is smaller.
|
||||
// Other stances don't need this since they'll chase/approach anyway, and
|
||||
// the attack validation (IsTargetInRange) does a precise parabolic check
|
||||
// before actually attacking.
|
||||
ret.parabolic = range.parabolic;
|
||||
}
|
||||
// In other stances, detect enemies within vision or within parabolic attack range.
|
||||
// This allows attacking enemies visible through allies but outside personal vision.
|
||||
// Base range capped by attack range to avoid querying beyond what we can actually hit.
|
||||
else if (this.GetStance().respondChase)
|
||||
ret.max = visionRange;
|
||||
{
|
||||
const range = this.GetRange(iid);
|
||||
if (range && range.parabolic)
|
||||
{
|
||||
// Detect enemies within vision and
|
||||
// enemies within parabolic attack range
|
||||
ret.parabolic = true;
|
||||
ret.max = range.max; // Parabolic attack range
|
||||
ret.baseRange = Math.min(visionRange, range.max); // Always detect within vision
|
||||
ret.min = range.min;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-parabolic attacks: simple vision range
|
||||
ret.max = visionRange;
|
||||
}
|
||||
}
|
||||
else if (this.GetStance().respondHoldGround)
|
||||
{
|
||||
// HoldGround: vision range + half attack range (willing to move a bit)
|
||||
const range = this.GetRange(iid);
|
||||
if (!range)
|
||||
return ret;
|
||||
|
|
|
|||
|
|
@ -32,6 +32,8 @@ Engine.LoadComponentScript("interfaces/Formation.js");
|
|||
Engine.LoadComponentScript("interfaces/Health.js");
|
||||
Engine.LoadComponentScript("interfaces/Resistance.js");
|
||||
Engine.LoadComponentScript("interfaces/TechnologyManager.js");
|
||||
Engine.LoadComponentScript("interfaces/Turretable.js");
|
||||
Engine.LoadComponentScript("interfaces/TurretHolder.js");
|
||||
Engine.LoadComponentScript("Attack.js");
|
||||
|
||||
let entityID = 903;
|
||||
|
|
@ -52,6 +54,16 @@ function attackComponentTest(defenderClass, isEnemy, test_function)
|
|||
"IsEnemy": () => isEnemy
|
||||
});
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
|
||||
"IsInTargetRange": () => true
|
||||
});
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
||||
"GetEffectiveParabolicRange": () => 25,
|
||||
"GetMaxReachableParabolicHeight": () => 15,
|
||||
"GetLosVisibility": (target, owner) => "visible"
|
||||
});
|
||||
|
||||
const attacker = entityID;
|
||||
|
||||
AddMock(attacker, IID_Position, {
|
||||
|
|
@ -201,7 +213,7 @@ attackComponentTest(undefined, true, (attacker, cmpAttack, defender) =>
|
|||
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetPreferredClasses("Melee"), ["Civilian"]);
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetRestrictedClasses("Melee"), ["Elephant", "Archer"]);
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetFullAttackRange(), { "min": 0, "max": 80 });
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetFullAttackRange(), { "min": 0, "max": 80, "parabolic": true });
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackEffectsData("Capture"), { "Capture": 8 });
|
||||
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackEffectsData("Ranged"), {
|
||||
|
|
@ -416,3 +428,101 @@ function testAttackPreference()
|
|||
TS_ASSERT_EQUALS(cmpAttack.GetPreference(attacker+4), undefined);
|
||||
}
|
||||
testAttackPreference();
|
||||
|
||||
function testCanEverReachTarget()
|
||||
{
|
||||
const attacker = ++entityID;
|
||||
|
||||
AddMock(attacker, IID_Position, {
|
||||
"IsInWorld": () => true,
|
||||
"GetHeightOffset": () => 0,
|
||||
"GetPosition2D": () => new Vector2D(1, 2)
|
||||
});
|
||||
|
||||
const cmpAttack = ConstructComponent(attacker, "Attack", {
|
||||
"Melee": {
|
||||
"Damage": { "Hack": 10, "Pierce": 0, "Crush": 0 },
|
||||
"MaxRange": 5
|
||||
},
|
||||
"Ranged": {
|
||||
"Damage": { "Hack": 0, "Pierce": 10, "Crush": 0 },
|
||||
"MaxRange": 30,
|
||||
"Projectile": { "Speed": 50, "Spread": 1, "Gravity": 1, "FriendlyFire": "false" }
|
||||
}
|
||||
});
|
||||
|
||||
// Melee target within 3D range
|
||||
{
|
||||
const defender = ++entityID;
|
||||
AddMock(defender, IID_Position, {
|
||||
"IsInWorld": () => true,
|
||||
"GetHeightOffset": () => 0
|
||||
});
|
||||
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Melee"), true);
|
||||
}
|
||||
|
||||
// Melee target too high
|
||||
{
|
||||
const defender = ++entityID;
|
||||
AddMock(defender, IID_Position, {
|
||||
"IsInWorld": () => true,
|
||||
"GetHeightOffset": () => 10
|
||||
});
|
||||
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Melee"), false);
|
||||
}
|
||||
|
||||
// Melee target at same height, within range (close distance)
|
||||
{
|
||||
const defender = ++entityID;
|
||||
AddMock(defender, IID_Position, {
|
||||
"IsInWorld": () => true,
|
||||
"GetHeightOffset": () => 4
|
||||
});
|
||||
// sqrt(0² + 4²) = 4 <= 5
|
||||
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Melee"), true);
|
||||
}
|
||||
|
||||
// Ranged: target at same height — reachable from current position (check 1)
|
||||
{
|
||||
const defender = ++entityID;
|
||||
AddMock(defender, IID_Position, {
|
||||
"IsInWorld": () => true,
|
||||
"GetHeightOffset": () => 0,
|
||||
"GetPosition": () => new Vector3D(1, 0, 2)
|
||||
});
|
||||
// Need RangeManager mock for IsTargetInRange (check 1) to work
|
||||
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
||||
"GetEffectiveParabolicRange": () => 25,
|
||||
"GetMaxReachableParabolicHeight": () => 15
|
||||
});
|
||||
AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
|
||||
"IsInTargetRange": () => true
|
||||
});
|
||||
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Ranged"), true);
|
||||
}
|
||||
|
||||
// Ranged: target too high for parabolic arc even at closest approach (check 2)
|
||||
{
|
||||
const defender = ++entityID;
|
||||
AddMock(defender, IID_Position, {
|
||||
"IsInWorld": () => true,
|
||||
"GetHeightOffset": () => 20,
|
||||
"GetPosition": () => new Vector3D(1, 20, 2)
|
||||
});
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
||||
"GetEffectiveParabolicRange": () => -1, // out of range
|
||||
"GetMaxReachableParabolicHeight": () => 10
|
||||
});
|
||||
|
||||
AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
|
||||
"IsInTargetRange": () => false
|
||||
});
|
||||
|
||||
// heightDiff = 20 - 0 = 20, maxReachableHeightDiff = 10 → unreachable
|
||||
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Ranged"), false);
|
||||
}
|
||||
}
|
||||
testCanEverReachTarget();
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ const enemyPlayer = 2;
|
|||
const alliedPlayer = 3;
|
||||
const turretHolderID = 9;
|
||||
const entitiesToTest = [10, 11, 12, 13];
|
||||
let entityID = 100;
|
||||
|
||||
AddMock(turretHolderID, IID_Ownership, {
|
||||
"GetOwner": () => player
|
||||
|
|
@ -244,3 +245,80 @@ cmpTurretHolder.OnOwnershipChanged({
|
|||
"from": INVALID_PLAYER
|
||||
});
|
||||
TS_ASSERT(cmpTurretHolder.OccupiesTurretPoint(spawned));
|
||||
|
||||
// Test GetClosestApproachDistanceToTurretPoint
|
||||
{
|
||||
const holder = ++entityID;
|
||||
|
||||
// Mock the holder's obstruction
|
||||
AddMock(holder, IID_Obstruction, {
|
||||
"GetBlockMovementFlag": () => true,
|
||||
"GetObstructionHalfSizes": () => ({ "x": 10, "y": 15 })
|
||||
});
|
||||
|
||||
const cmpHolder = ConstructComponent(holder, "TurretHolder", {
|
||||
"TurretPoints": {
|
||||
"center": {
|
||||
"X": "0",
|
||||
"Y": "5.0",
|
||||
"Z": "0"
|
||||
},
|
||||
"edge": {
|
||||
"X": "8.0",
|
||||
"Y": "5.0",
|
||||
"Z": "0"
|
||||
},
|
||||
"corner": {
|
||||
"X": "10.0",
|
||||
"Y": "5.0",
|
||||
"Z": "15.0"
|
||||
},
|
||||
"outside": {
|
||||
"X": "15.0",
|
||||
"Y": "5.0",
|
||||
"Z": "0"
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Center point (0,0) in 20x30 building → min(10, 15) = 10
|
||||
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("center"), 10);
|
||||
|
||||
// Edge point (8,0) in 20x30 building → min(10-8, 15-0) = 2
|
||||
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("edge"), 2);
|
||||
|
||||
// Corner point (10,15) in 20x30 building → min(10-10, 15-15) = 0
|
||||
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("corner"), 0);
|
||||
|
||||
// Outside point (15,0) in 20x30 building → min(10-15, 15-0) = -5 → clamped to 0
|
||||
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("outside"), 0);
|
||||
|
||||
// Nonexistent turret point
|
||||
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("nonexistent"), 0);
|
||||
|
||||
// Pass object directly
|
||||
const turretPoint = cmpHolder.TurretPointByName("center");
|
||||
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint(turretPoint), 10);
|
||||
|
||||
// Passable building (no obstruction or doesn't block movement)
|
||||
const passableHolder = ++entityID;
|
||||
AddMock(passableHolder, IID_Obstruction, {
|
||||
"GetBlockMovementFlag": () => false
|
||||
});
|
||||
const cmpHolderPassable = ConstructComponent(passableHolder, "TurretHolder", {
|
||||
"TurretPoints": {
|
||||
"center": { "X": "0", "Y": "5.0", "Z": "0" }
|
||||
}
|
||||
});
|
||||
TS_ASSERT_EQUALS(cmpHolderPassable.GetClosestApproachDistanceToTurretPoint("center"), 0);
|
||||
|
||||
// No obstruction component at all
|
||||
const cmpHolderNoObst = ConstructComponent(++entityID, "TurretHolder", {
|
||||
"TurretPoints": {
|
||||
"center": { "X": "0", "Y": "5.0", "Z": "0" }
|
||||
}
|
||||
});
|
||||
const result = cmpHolderNoObst.GetClosestApproachDistanceToTurretPoint("center");
|
||||
TS_ASSERT_EQUALS(result, 0);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@
|
|||
<HeightOffset>18.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
<Range>10</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
|
|
|
|||
|
|
@ -110,6 +110,6 @@
|
|||
</SoundGroups>
|
||||
</Sound>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
<Range>10</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
|
|
|
|||
|
|
@ -74,6 +74,6 @@
|
|||
<Acceleration op="mul">0.75</Acceleration>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
<Range>10</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
|
|
|
|||
|
|
@ -186,8 +186,10 @@ struct Query
|
|||
{
|
||||
std::vector<entity_id_t> lastMatch;
|
||||
CEntityHandle source; // TODO: this could crash if an entity is destroyed while a Query is still referencing it
|
||||
player_id_t sourcePlayer; // Player who owns the source entity
|
||||
entity_pos_t minRange;
|
||||
entity_pos_t maxRange;
|
||||
entity_pos_t baseRange; // Non-parabolic detection range
|
||||
entity_pos_t yOrigin; // Used for parabolas only.
|
||||
u32 ownersMask;
|
||||
i32 interface;
|
||||
|
|
@ -318,8 +320,10 @@ struct SerializeHelper<Query>
|
|||
template<typename S>
|
||||
void Common(S& serialize, const char* /*name*/, Serialize::qualify<S, Query> value)
|
||||
{
|
||||
serialize.NumberI32_Unbounded("sourcePlayer", value.sourcePlayer);
|
||||
serialize.NumberFixed_Unbounded("min range", value.minRange);
|
||||
serialize.NumberFixed_Unbounded("max range", value.maxRange);
|
||||
serialize.NumberFixed_Unbounded("baseRange", value.baseRange);
|
||||
serialize.NumberFixed_Unbounded("yOrigin", value.yOrigin);
|
||||
serialize.NumberU32_Unbounded("owners mask", value.ownersMask);
|
||||
serialize.NumberI32_Unbounded("interface", value.interface);
|
||||
|
|
@ -972,12 +976,11 @@ public:
|
|||
}
|
||||
|
||||
tag_t CreateActiveParabolicQuery(entity_id_t source,
|
||||
entity_pos_t minRange, entity_pos_t maxRange, entity_pos_t yOrigin,
|
||||
entity_pos_t minRange, entity_pos_t maxRange, entity_pos_t baseRange, entity_pos_t yOrigin,
|
||||
const std::vector<int>& owners, int requiredInterface, u8 flags) override
|
||||
{
|
||||
tag_t id = m_QueryNext++;
|
||||
m_Queries[id] = ConstructParabolicQuery(source, minRange, maxRange, yOrigin, owners, requiredInterface, flags, true);
|
||||
|
||||
m_Queries[id] = ConstructParabolicQuery(source, minRange, maxRange, baseRange, yOrigin, owners, requiredInterface, flags, true);
|
||||
return id;
|
||||
}
|
||||
|
||||
|
|
@ -1268,9 +1271,33 @@ public:
|
|||
if (id == q.source.GetId())
|
||||
return false;
|
||||
|
||||
// Ignore if it's missing the required interface
|
||||
// Check if this is a mirage entity
|
||||
CmpPtr<ICmpMirage> cmpMirage(GetSimContext(), id);
|
||||
bool isMirage = !!cmpMirage;
|
||||
|
||||
// Ignore if it's missing the required interface but allow mirages to bypass
|
||||
if (q.interface && !GetSimContext().GetComponentManager().QueryInterface(id, q.interface))
|
||||
return false;
|
||||
{
|
||||
if (!isMirage)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Skip hidden entities (not visible to source player)
|
||||
if (q.source.GetId() != INVALID_ENTITY)
|
||||
{
|
||||
// Look up the source's current owner
|
||||
EntityMap<EntityData>::const_iterator itSource = m_EntityData.find(q.source.GetId());
|
||||
if (itSource != m_EntityData.end())
|
||||
{
|
||||
player_id_t sourceOwner = itSource->second.owner;
|
||||
if (sourceOwner != INVALID_PLAYER)
|
||||
{
|
||||
LosVisibility vis = GetPlayerVisibility(entity.visibilities, sourceOwner);
|
||||
if (vis == LosVisibility::HIDDEN)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1295,13 +1322,18 @@ public:
|
|||
// Not the entire world, so check a parabolic range, or a regular range.
|
||||
else if (q.parabolic)
|
||||
{
|
||||
// The yOrigin is part of the 3D position, as the source is really that much heigher.
|
||||
// The yOrigin is part of the 3D position, as the source is really that much higher.
|
||||
CmpPtr<ICmpPosition> cmpSourcePosition(q.source);
|
||||
CFixedVector3D pos3d = cmpSourcePosition->GetPosition()+
|
||||
CFixedVector3D(entity_pos_t::Zero(), q.yOrigin, entity_pos_t::Zero()) ;
|
||||
// Get a quick list of entities that are potentially in range, with a cutoff of 2*maxRange.
|
||||
CFixedVector3D pos3d = cmpSourcePosition->GetPosition() +
|
||||
CFixedVector3D(entity_pos_t::Zero(), q.yOrigin, entity_pos_t::Zero());
|
||||
// Get a quick list of entities that are potentially in range.
|
||||
// For parabolic queries, the search radius must cover:
|
||||
// 1. The baseRange circle (non-parabolic detection)
|
||||
// 2. The maximum possible horizontal extent of the parabolic range
|
||||
// Multiplying maxRange by 2 provides a safe upper bound for all possible height differences.
|
||||
entity_pos_t subdivisionRange = std::max(q.baseRange, q.maxRange * 2);
|
||||
subdivisionResultsBuffer.clear();
|
||||
m_Subdivision.GetNear(subdivisionResultsBuffer, pos, q.maxRange * 2);
|
||||
m_Subdivision.GetNear(subdivisionResultsBuffer, pos, subdivisionRange);
|
||||
|
||||
for (size_t i = 0; i < subdivisionResultsBuffer.size(); ++i)
|
||||
{
|
||||
|
|
@ -1311,6 +1343,20 @@ public:
|
|||
if (!TestEntityQuery(q, it->first, it->second))
|
||||
continue;
|
||||
|
||||
CFixedVector2D delta2D = CFixedVector2D(it->second.x, it->second.z) - pos;
|
||||
|
||||
// Check base range first
|
||||
bool inBaseRange = !q.baseRange.IsZero() && delta2D.CompareLength(q.baseRange) <= 0;
|
||||
|
||||
if (inBaseRange)
|
||||
{
|
||||
// In base range - no need for parabolic check
|
||||
if (q.minRange.IsZero() || delta2D.CompareLength(q.minRange) >= 0)
|
||||
r.push_back(it->first);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Parabolic check for entities outside base range
|
||||
CmpPtr<ICmpPosition> cmpSecondPosition(GetSimContext(), subdivisionResultsBuffer[i]);
|
||||
if (!cmpSecondPosition || !cmpSecondPosition->IsInWorld())
|
||||
continue;
|
||||
|
|
@ -1328,7 +1374,7 @@ public:
|
|||
continue;
|
||||
|
||||
if (!q.minRange.IsZero())
|
||||
if ((CFixedVector2D(it->second.x, it->second.z) - pos).CompareLength(q.minRange) < 0)
|
||||
if (delta2D.CompareLength(q.minRange) < 0)
|
||||
continue;
|
||||
|
||||
r.push_back(it->first);
|
||||
|
|
@ -1365,6 +1411,22 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute effective horizontal range given a reference range and height difference.
|
||||
*/
|
||||
static entity_pos_t ComputeParabolicRange(entity_pos_t range, entity_pos_t heightDiff)
|
||||
{
|
||||
if (heightDiff < -range / 2)
|
||||
return NEVER_IN_RANGE;
|
||||
|
||||
entity_pos_t effectiveRange;
|
||||
effectiveRange.SetInternalValue(static_cast<i32>(isqrt64(
|
||||
SQUARE_U64_FIXED(range) +
|
||||
static_cast<i64>(heightDiff.GetInternalValue()) * static_cast<i64>(range.GetInternalValue()) * 2
|
||||
)));
|
||||
return effectiveRange;
|
||||
}
|
||||
|
||||
entity_pos_t GetEffectiveParabolicRange(entity_id_t source, entity_id_t target, entity_pos_t range, entity_pos_t yOrigin) const override
|
||||
{
|
||||
// For non-positive ranges, just return the range.
|
||||
|
|
@ -1379,13 +1441,32 @@ public:
|
|||
if (!cmpTargetPosition || !cmpTargetPosition->IsInWorld())
|
||||
return NEVER_IN_RANGE;
|
||||
|
||||
entity_pos_t heightDifference = cmpSourcePosition->GetHeightOffset() - cmpTargetPosition->GetHeightOffset() + yOrigin;
|
||||
if (heightDifference < -range / 2)
|
||||
return NEVER_IN_RANGE;
|
||||
// GetPosition() returns the world height (terrain + water + offset)
|
||||
CFixedVector3D sourcePos = cmpSourcePosition->GetPosition();
|
||||
CFixedVector3D targetPos = cmpTargetPosition->GetPosition();
|
||||
|
||||
entity_pos_t effectiveRange;
|
||||
effectiveRange.SetInternalValue(static_cast<i32>(isqrt64(SQUARE_U64_FIXED(range) + static_cast<i64>(heightDifference.GetInternalValue()) * static_cast<i64>(range.GetInternalValue()) * 2)));
|
||||
return effectiveRange;
|
||||
entity_pos_t heightDiff = sourcePos.Y - targetPos.Y + yOrigin;
|
||||
return ComputeParabolicRange(range, heightDiff);
|
||||
}
|
||||
|
||||
entity_pos_t GetMaxReachableParabolicHeight(entity_pos_t range, entity_pos_t yOrigin, entity_pos_t horizDistance) const override
|
||||
{
|
||||
// EffectiveRange² = range² + 2 * range * heightDiff
|
||||
// Solve for heightDiff when effectiveRange = horizDistance:
|
||||
// heightDiff = (horizDistance² - range²) / (2 * range)
|
||||
// Max target height above source = yOrigin - heightDiff
|
||||
// = yOrigin + (range² - horizDistance²) / (2 * range)
|
||||
//
|
||||
// If horizDistance > range, the result is less than yOrigin (can be negative),
|
||||
// meaning the source must be above the target to compensate for the extra horizontal distance.
|
||||
// The caller can decide if that's acceptable.
|
||||
i64 rangeSq = SQUARE_U64_FIXED(range);
|
||||
i64 distSq = SQUARE_U64_FIXED(horizDistance);
|
||||
i64 numerator = rangeSq - distSq;
|
||||
|
||||
entity_pos_t result;
|
||||
result.SetInternalValue(static_cast<i32>(numerator / static_cast<i64>(range.GetInternalValue() * 2)));
|
||||
return yOrigin + result;
|
||||
}
|
||||
|
||||
entity_pos_t GetElevationAdaptedRange(const CFixedVector3D& pos1, const CFixedVector3D& rot, entity_pos_t range, entity_pos_t yOrigin, entity_pos_t angle) const override
|
||||
|
|
@ -1501,10 +1582,13 @@ public:
|
|||
if (maxRange < entity_pos_t::Zero() && maxRange != ALWAYS_IN_RANGE)
|
||||
LOGWARNING("CCmpRangeManager: Invalid max range %f in query for entity %u", maxRange.ToDouble(), source);
|
||||
|
||||
CmpPtr<ICmpOwnership> cmpOwnership(GetSimContext(), source);
|
||||
|
||||
Query q;
|
||||
q.enabled = false;
|
||||
q.parabolic = false;
|
||||
q.source = GetSimContext().GetComponentManager().LookupEntityHandle(source);
|
||||
q.sourcePlayer = INVALID_PLAYER;
|
||||
q.minRange = minRange;
|
||||
q.maxRange = maxRange;
|
||||
q.yOrigin = entity_pos_t::Zero();
|
||||
|
|
@ -1545,12 +1629,13 @@ public:
|
|||
}
|
||||
|
||||
Query ConstructParabolicQuery(entity_id_t source,
|
||||
entity_pos_t minRange, entity_pos_t maxRange, entity_pos_t yOrigin,
|
||||
entity_pos_t minRange, entity_pos_t maxRange, entity_pos_t baseRange, entity_pos_t yOrigin,
|
||||
const std::vector<int>& owners, int requiredInterface, u8 flagsMask, bool accountForSize) const
|
||||
{
|
||||
Query q = ConstructQuery(source, minRange, maxRange, owners, requiredInterface, flagsMask, accountForSize);
|
||||
q.parabolic = true;
|
||||
q.yOrigin = yOrigin;
|
||||
q.baseRange = baseRange;
|
||||
return q;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -45,6 +45,14 @@ std::string ICmpObstruction::CheckFoundation_wrapper(const std::string& classNam
|
|||
}
|
||||
}
|
||||
|
||||
CFixedVector2D ICmpObstruction::GetObstructionHalfSizes_wrapper() const
|
||||
{
|
||||
ICmpObstructionManager::ObstructionSquare square;
|
||||
if (!GetObstructionSquare(square))
|
||||
return CFixedVector2D(entity_pos_t::FromInt(-1), entity_pos_t::FromInt(-1));
|
||||
return CFixedVector2D(square.hw, square.hh);
|
||||
}
|
||||
|
||||
BEGIN_INTERFACE_WRAPPER(Obstruction)
|
||||
DEFINE_INTERFACE_METHOD("GetSize", ICmpObstruction, GetSize)
|
||||
DEFINE_INTERFACE_METHOD("CheckShorePlacement", ICmpObstruction, CheckShorePlacement)
|
||||
|
|
@ -55,6 +63,7 @@ DEFINE_INTERFACE_METHOD("GetEntitiesBlockingConstruction", ICmpObstruction, GetE
|
|||
DEFINE_INTERFACE_METHOD("GetEntitiesDeletedUponConstruction", ICmpObstruction, GetEntitiesDeletedUponConstruction)
|
||||
DEFINE_INTERFACE_METHOD("SetActive", ICmpObstruction, SetActive)
|
||||
DEFINE_INTERFACE_METHOD("SetDisableBlockMovementPathfinding", ICmpObstruction, SetDisableBlockMovementPathfinding)
|
||||
DEFINE_INTERFACE_METHOD("GetObstructionHalfSizes", ICmpObstruction, GetObstructionHalfSizes_wrapper)
|
||||
DEFINE_INTERFACE_METHOD("GetBlockMovementFlag", ICmpObstruction, GetBlockMovementFlag)
|
||||
DEFINE_INTERFACE_METHOD("SetControlGroup", ICmpObstruction, SetControlGroup)
|
||||
DEFINE_INTERFACE_METHOD("GetControlGroup", ICmpObstruction, GetControlGroup)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -104,6 +104,12 @@ public:
|
|||
*/
|
||||
virtual std::string CheckFoundation_wrapper(const std::string& className, bool onlyCenterPoint) const;
|
||||
|
||||
/**
|
||||
* GetObstructionSquare wrapper for script calls.
|
||||
* @return [hw, hh] half-sizes of the obstruction square, or empty array on failure.
|
||||
*/
|
||||
virtual CFixedVector2D GetObstructionHalfSizes_wrapper() const;
|
||||
|
||||
/**
|
||||
* Test whether this entity is colliding with any obstructions that share its
|
||||
* control groups and block the creation of foundations.
|
||||
|
|
|
|||
|
|
@ -67,6 +67,7 @@ DEFINE_INTERFACE_METHOD("GetLosRevealWholeMap", ICmpRangeManager, GetLosRevealWh
|
|||
DEFINE_INTERFACE_METHOD("SetLosRevealWholeMapForAll", ICmpRangeManager, SetLosRevealWholeMapForAll)
|
||||
DEFINE_INTERFACE_METHOD("GetLosRevealWholeMapForAll", ICmpRangeManager, GetLosRevealWholeMapForAll)
|
||||
DEFINE_INTERFACE_METHOD("GetEffectiveParabolicRange", ICmpRangeManager, GetEffectiveParabolicRange)
|
||||
DEFINE_INTERFACE_METHOD("GetMaxReachableParabolicHeight", ICmpRangeManager, GetMaxReachableParabolicHeight)
|
||||
DEFINE_INTERFACE_METHOD("GetElevationAdaptedRange", ICmpRangeManager, GetElevationAdaptedRange)
|
||||
DEFINE_INTERFACE_METHOD("ActivateScriptedVisibility", ICmpRangeManager, ActivateScriptedVisibility)
|
||||
DEFINE_INTERFACE_METHOD("GetLosVisibility", ICmpRangeManager, GetLosVisibility_wrapper)
|
||||
|
|
|
|||
|
|
@ -174,6 +174,9 @@ public:
|
|||
* @param maxRange non-negative maximum distance in metres (inclusive) for units on the same elevation;
|
||||
* or -1.0 to ignore distance.
|
||||
* For units on a different height positions, a physical correct paraboloid with height=maxRange/2 above the unit is used to query them
|
||||
* @param baseRange non-negative base detection range in metres (inclusive) for simple 2D circle checks.
|
||||
* Units within this horizontal distance are always considered in range regardless of height.
|
||||
* Set to 0 to disable (original parabolic-only behavior).
|
||||
* @param yOrigin extra bonus so the source can be placed higher and shoot further
|
||||
* @param owners list of player IDs that matching entities may have; -1 matches entities with no owner.
|
||||
* @param requiredInterface if non-zero, an interface ID that matching entities must implement.
|
||||
|
|
@ -181,7 +184,8 @@ public:
|
|||
* NB: this one has no accountForSize parameter (assumed true), because we currently can only have 7 arguments for JS functions.
|
||||
* @return unique non-zero identifier of query.
|
||||
*/
|
||||
virtual tag_t CreateActiveParabolicQuery(entity_id_t source, entity_pos_t minRange, entity_pos_t maxRange, entity_pos_t yOrigin,
|
||||
virtual tag_t CreateActiveParabolicQuery(entity_id_t source,
|
||||
entity_pos_t minRange, entity_pos_t maxRange, entity_pos_t baseRange, entity_pos_t yOrigin,
|
||||
const std::vector<int>& owners, int requiredInterface, u8 flags) = 0;
|
||||
|
||||
|
||||
|
|
@ -195,6 +199,18 @@ public:
|
|||
*/
|
||||
virtual entity_pos_t GetEffectiveParabolicRange(entity_id_t source, entity_id_t target, entity_pos_t range, entity_pos_t yOrigin) const = 0;
|
||||
|
||||
/**
|
||||
* Get the max height (relative to the source) a parabolic projectile can reach
|
||||
* at a given horizontal distance.
|
||||
* @param source the entity at the origin.
|
||||
* @param range the maximum parabolic range on flat terrain.
|
||||
* @param yOrigin height bonus for the source.
|
||||
* @param horizDistance the horizontal distance to check.
|
||||
* @return the maximum reachable height difference (target height - source height),
|
||||
* or a very negative value if the horizontal distance exceeds the range.
|
||||
*/
|
||||
virtual entity_pos_t GetMaxReachableParabolicHeight(entity_pos_t range, entity_pos_t yOrigin, entity_pos_t horizDistance) const = 0;
|
||||
|
||||
/**
|
||||
* Get the average elevation over 8 points on distance range around the entity
|
||||
* @param id the entity id to look around
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -62,13 +62,13 @@ public:
|
|||
entity_id_t GetTurretParent() const override {return INVALID_ENTITY;}
|
||||
void UpdateTurretPosition() override {}
|
||||
std::set<entity_id_t>* GetTurrets() override { return nullptr; }
|
||||
bool IsInWorld() const override { return true; }
|
||||
void MoveOutOfWorld() override { }
|
||||
bool IsInWorld() const override { return m_InWorld; }
|
||||
void MoveOutOfWorld() override { m_InWorld = false; }
|
||||
void MoveTo(entity_pos_t /*x*/, entity_pos_t /*z*/) override { }
|
||||
void MoveAndTurnTo(entity_pos_t /*x*/, entity_pos_t /*z*/, entity_angle_t /*a*/) override { }
|
||||
void JumpTo(entity_pos_t /*x*/, entity_pos_t /*z*/) override { }
|
||||
void SetHeightOffset(entity_pos_t /*dy*/) override { }
|
||||
entity_pos_t GetHeightOffset() const override { return entity_pos_t::Zero(); }
|
||||
void SetHeightOffset(entity_pos_t dy) override { m_HeightOffset = dy; }
|
||||
entity_pos_t GetHeightOffset() const override { return m_HeightOffset; }
|
||||
void SetHeightFixed(entity_pos_t /*y*/) override { }
|
||||
entity_pos_t GetHeightFixed() const override { return entity_pos_t::Zero(); }
|
||||
entity_pos_t GetHeightAtFixed(entity_pos_t, entity_pos_t) const override { return entity_pos_t::Zero(); }
|
||||
|
|
@ -93,6 +93,8 @@ public:
|
|||
CMatrix3D GetInterpolatedTransform(float /*frameOffset*/) const override { return CMatrix3D(); }
|
||||
|
||||
CFixedVector3D m_Pos;
|
||||
entity_pos_t m_HeightOffset = entity_pos_t::Zero();
|
||||
bool m_InWorld = true;
|
||||
};
|
||||
|
||||
class MockObstructionRgm : public ICmpObstruction
|
||||
|
|
@ -153,7 +155,7 @@ public:
|
|||
{
|
||||
ComponentTestHelper test(*g_ScriptContext);
|
||||
|
||||
ICmpRangeManager* cmp = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
ICmpRangeManager* rangeManager = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
|
||||
MockVisionRgm vision;
|
||||
test.AddMock(100, IID_Vision, vision);
|
||||
|
|
@ -164,41 +166,41 @@ public:
|
|||
// This tests that the incremental computation produces the correct result
|
||||
// in various edge cases
|
||||
|
||||
cmp->SetBounds(entity_pos_t::FromInt(0), entity_pos_t::FromInt(0), entity_pos_t::FromInt(512), entity_pos_t::FromInt(512));
|
||||
cmp->Verify();
|
||||
{ CMessageCreate msg(100); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessageOwnershipChanged msg(100, -1, 1); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(247), entity_pos_t::FromDouble(257.95), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(247), entity_pos_t::FromInt(253), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
rangeManager->SetBounds(entity_pos_t::FromInt(0), entity_pos_t::FromInt(0), entity_pos_t::FromInt(512), entity_pos_t::FromInt(512));
|
||||
rangeManager->Verify();
|
||||
{ CMessageCreate msg(100); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
{ CMessageOwnershipChanged msg(100, -1, 1); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(247), entity_pos_t::FromDouble(257.95), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(247), entity_pos_t::FromInt(253), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256)+entity_pos_t::Epsilon(), entity_pos_t::FromInt(256), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256)-entity_pos_t::Epsilon(), entity_pos_t::FromInt(256), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256)+entity_pos_t::Epsilon(), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256)-entity_pos_t::Epsilon(), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256)+entity_pos_t::Epsilon(), entity_pos_t::FromInt(256), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256)-entity_pos_t::Epsilon(), entity_pos_t::FromInt(256), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256)+entity_pos_t::Epsilon(), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256)-entity_pos_t::Epsilon(), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(383), entity_pos_t::FromInt(84), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(348), entity_pos_t::FromInt(83), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(383), entity_pos_t::FromInt(84), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(348), entity_pos_t::FromInt(83), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
|
||||
std::mt19937 rng;
|
||||
for (size_t i = 0; i < 1024; ++i)
|
||||
{
|
||||
double x = std::uniform_real_distribution<double>(0.0, 512.0)(rng);
|
||||
double z = std::uniform_real_distribution<double>(0.0, 512.0)(rng);
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromDouble(x), entity_pos_t::FromDouble(z), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
cmp->Verify();
|
||||
{ CMessagePositionChanged msg(100, true, entity_pos_t::FromDouble(x), entity_pos_t::FromDouble(z), entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
rangeManager->Verify();
|
||||
}
|
||||
|
||||
// Test OwnershipChange, GetEntitiesByPlayer, GetNonGaiaEntities
|
||||
|
|
@ -207,12 +209,12 @@ public:
|
|||
for (player_id_t newOwner = 0; newOwner < 8; ++newOwner)
|
||||
{
|
||||
CMessageOwnershipChanged msg(100, previousOwner, newOwner);
|
||||
cmp->HandleMessage(msg, false);
|
||||
rangeManager->HandleMessage(msg, false);
|
||||
|
||||
for (player_id_t i = 0; i < 8; ++i)
|
||||
TS_ASSERT_EQUALS(cmp->GetEntitiesByPlayer(i).size(), i == newOwner ? 1 : 0);
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEntitiesByPlayer(i).size(), i == newOwner ? 1 : 0);
|
||||
|
||||
TS_ASSERT_EQUALS(cmp->GetNonGaiaEntities().size(), newOwner > 0 ? 1 : 0);
|
||||
TS_ASSERT_EQUALS(rangeManager->GetNonGaiaEntities().size(), newOwner > 0 ? 1 : 0);
|
||||
previousOwner = newOwner;
|
||||
}
|
||||
}
|
||||
|
|
@ -222,7 +224,7 @@ public:
|
|||
{
|
||||
ComponentTestHelper test(*g_ScriptContext);
|
||||
|
||||
ICmpRangeManager* cmp = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
ICmpRangeManager* rangeManager = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
|
||||
MockVisionRgm vision, vision2;
|
||||
MockPositionRgm position, position2;
|
||||
|
|
@ -235,100 +237,169 @@ public:
|
|||
test.AddMock(101, IID_Position, position2);
|
||||
test.AddMock(101, IID_Obstruction, obs2);
|
||||
|
||||
cmp->SetBounds(entity_pos_t::FromInt(0), entity_pos_t::FromInt(0), entity_pos_t::FromInt(512), entity_pos_t::FromInt(512));
|
||||
cmp->Verify();
|
||||
{ CMessageCreate msg(100); cmp->HandleMessage(msg, false); }
|
||||
{ CMessageCreate msg(101); cmp->HandleMessage(msg, false); }
|
||||
rangeManager->SetBounds(entity_pos_t::FromInt(0), entity_pos_t::FromInt(0), entity_pos_t::FromInt(512), entity_pos_t::FromInt(512));
|
||||
rangeManager->Verify();
|
||||
{ CMessageCreate msg(100); rangeManager->HandleMessage(msg, false); }
|
||||
{ CMessageCreate msg(101); rangeManager->HandleMessage(msg, false); }
|
||||
|
||||
{ CMessageOwnershipChanged msg(100, -1, 1); cmp->HandleMessage(msg, false); }
|
||||
{ CMessageOwnershipChanged msg(101, -1, 1); cmp->HandleMessage(msg, false); }
|
||||
{ CMessageOwnershipChanged msg(100, -1, 1); rangeManager->HandleMessage(msg, false); }
|
||||
{ CMessageOwnershipChanged msg(101, -1, 1); rangeManager->HandleMessage(msg, false); }
|
||||
|
||||
auto move = [&cmp](entity_id_t ent, MockPositionRgm& pos, fixed x, fixed z) {
|
||||
auto move = [&rangeManager](entity_id_t ent, MockPositionRgm& pos, fixed x, fixed z) {
|
||||
pos.m_Pos = CFixedVector3D(x, fixed::Zero(), z);
|
||||
{ CMessagePositionChanged msg(ent, true, x, z, entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
|
||||
{ CMessagePositionChanged msg(ent, true, x, z, entity_angle_t::Zero()); rangeManager->HandleMessage(msg, false); }
|
||||
};
|
||||
|
||||
move(100, position, fixed::FromInt(10), fixed::FromInt(10));
|
||||
move(101, position2, fixed::FromInt(10), fixed::FromInt(20));
|
||||
|
||||
std::vector<entity_id_t> nearby = cmp->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
std::vector<entity_id_t> nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{});
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(4), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(4), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{101});
|
||||
|
||||
move(101, position2, fixed::FromInt(10), fixed::FromInt(10));
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{101});
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(4), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(4), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{});
|
||||
|
||||
move(101, position2, fixed::FromInt(10), fixed::FromInt(13));
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{101});
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(4), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(4), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{});
|
||||
|
||||
move(101, position2, fixed::FromInt(10), fixed::FromInt(15));
|
||||
// In range thanks to self obstruction size.
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{101});
|
||||
// In range thanks to target obstruction size.
|
||||
nearby = cmp->ExecuteQuery(101, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(101, fixed::FromInt(0), fixed::FromInt(4), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{100});
|
||||
|
||||
// Trickier: min-range is closest-to-closest, but rotation may change the real distance.
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(2), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(2), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{101});
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(5), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(5), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{101});
|
||||
nearby = cmp->ExecuteQuery(100, fixed::FromInt(6), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(100, fixed::FromInt(6), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{});
|
||||
nearby = cmp->ExecuteQuery(101, fixed::FromInt(5), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(101, fixed::FromInt(5), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{100});
|
||||
nearby = cmp->ExecuteQuery(101, fixed::FromInt(6), fixed::FromInt(50), {1}, 0, true);
|
||||
nearby = rangeManager->ExecuteQuery(101, fixed::FromInt(6), fixed::FromInt(50), {1}, 0, true);
|
||||
TS_ASSERT_EQUALS(nearby, std::vector<entity_id_t>{});
|
||||
|
||||
}
|
||||
|
||||
void test_IsInTargetParabolicRange()
|
||||
void test_ParabolicRangeBasic()
|
||||
{
|
||||
ComponentTestHelper test(*g_ScriptContext);
|
||||
ICmpRangeManager* cmp = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
ICmpRangeManager* rangeManager = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
|
||||
const entity_id_t source = 200;
|
||||
const entity_id_t target = 201;
|
||||
entity_pos_t range = fixed::FromInt(-3);
|
||||
entity_pos_t yOrigin = fixed::FromInt(-20);
|
||||
entity_pos_t range{fixed::FromInt(-3)};
|
||||
entity_pos_t yOrigin{fixed::FromInt(-20)};
|
||||
|
||||
// Invalid range.
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, range, yOrigin), range);
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), range);
|
||||
|
||||
// No source ICmpPosition.
|
||||
range = fixed::FromInt(10);
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, range, yOrigin), NEVER_IN_RANGE);
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), NEVER_IN_RANGE);
|
||||
|
||||
// No target ICmpPosition.
|
||||
MockPositionRgm cmpSourcePosition;
|
||||
test.AddMock(source, IID_Position, cmpSourcePosition);
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, range, yOrigin), NEVER_IN_RANGE);
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), NEVER_IN_RANGE);
|
||||
|
||||
// Too much height difference.
|
||||
MockPositionRgm cmpTargetPosition;
|
||||
test.AddMock(target, IID_Position, cmpTargetPosition);
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, range, yOrigin), NEVER_IN_RANGE);
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), NEVER_IN_RANGE);
|
||||
|
||||
// If no offset we get the range.
|
||||
range = fixed::FromInt(20);
|
||||
yOrigin = fixed::Zero();
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, range, yOrigin), range);
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, fixed::Zero(), yOrigin), fixed::Zero());
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), range);
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, fixed::Zero(), yOrigin), fixed::Zero());
|
||||
|
||||
// Normal case.
|
||||
// Normal case with yOrigin only (no terrain difference)
|
||||
yOrigin = fixed::FromInt(5);
|
||||
range = fixed::FromInt(10);
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, range, yOrigin), fixed::FromFloat(14.142136f));
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), fixed::FromFloat(14.142136f));
|
||||
|
||||
// Big range.
|
||||
range = fixed::FromInt(260);
|
||||
TS_ASSERT_EQUALS(cmp->GetEffectiveParabolicRange(source, target, range, yOrigin), fixed::FromFloat(264.952820f));
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), fixed::FromFloat(264.952820f));
|
||||
}
|
||||
|
||||
void test_ParabolicRangeWithTerrain()
|
||||
{
|
||||
ComponentTestHelper test(*g_ScriptContext);
|
||||
ICmpRangeManager* rangeManager = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
|
||||
const entity_id_t source{200};
|
||||
const entity_id_t target{201};
|
||||
|
||||
MockPositionRgm sourcePos;
|
||||
MockPositionRgm targetPos;
|
||||
test.AddMock(source, IID_Position, sourcePos);
|
||||
test.AddMock(target, IID_Position, targetPos);
|
||||
|
||||
const entity_pos_t range{fixed::FromInt(100)};
|
||||
const entity_pos_t yOrigin{fixed::Zero()};
|
||||
|
||||
// Source on high ground (Y=10), target on low ground (Y=0)
|
||||
sourcePos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::FromInt(10), fixed::Zero());
|
||||
targetPos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::Zero(), fixed::FromInt(50));
|
||||
entity_pos_t effective = rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin);
|
||||
TS_ASSERT_DELTA(effective.ToFloat(), 109.5445f, 0.01f); // ~109.54
|
||||
|
||||
// Source on low ground (Y=0), target on high ground (Y=10)
|
||||
sourcePos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::Zero(), fixed::Zero());
|
||||
targetPos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::FromInt(10), fixed::FromInt(50));
|
||||
effective = rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin);
|
||||
TS_ASSERT_DELTA(effective.ToFloat(), 89.4427f, 0.01f); // ~89.44
|
||||
|
||||
// Source with height offset (Y=15), target on flat ground (Y=0), with yOrigin
|
||||
sourcePos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::FromInt(15), fixed::Zero());
|
||||
targetPos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::Zero(), fixed::FromInt(50));
|
||||
const entity_pos_t yOrigin2{fixed::FromInt(2)};
|
||||
effective = rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin2);
|
||||
TS_ASSERT_DELTA(effective.ToFloat(), 115.7583f, 0.01f); // ~115.76
|
||||
}
|
||||
|
||||
void test_ParabolicRangeTargetTooHigh()
|
||||
{
|
||||
ComponentTestHelper test(*g_ScriptContext);
|
||||
ICmpRangeManager* rangeManager = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
|
||||
|
||||
const entity_id_t source{200};
|
||||
const entity_id_t target{201};
|
||||
|
||||
MockPositionRgm sourcePos;
|
||||
MockPositionRgm targetPos;
|
||||
test.AddMock(source, IID_Position, sourcePos);
|
||||
test.AddMock(target, IID_Position, targetPos);
|
||||
|
||||
// Source on flat ground (height=0), target very high (height=30)
|
||||
sourcePos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::Zero(), fixed::Zero());
|
||||
targetPos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::FromInt(30), fixed::Zero());
|
||||
|
||||
const entity_pos_t range{fixed::FromInt(50)};
|
||||
const entity_pos_t yOrigin{fixed::Zero()};
|
||||
|
||||
// heightDifference = 0 - 30 = -30, range/2 = 25
|
||||
// -30 < -25 → NEVER_IN_RANGE
|
||||
TS_ASSERT_EQUALS(rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin), NEVER_IN_RANGE);
|
||||
|
||||
// Target at borderline height (25)
|
||||
targetPos.m_Pos = CFixedVector3D(fixed::Zero(), fixed::FromInt(25), fixed::Zero());
|
||||
|
||||
const entity_pos_t effective = rangeManager->GetEffectiveParabolicRange(source, target, range, yOrigin);
|
||||
TS_ASSERT_DIFFERS(effective, NEVER_IN_RANGE);
|
||||
TS_ASSERT_EQUALS(effective, fixed::Zero());
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in a new issue