From fecfda29f6e41da2217ad49ccd665d84000a4fd9 Mon Sep 17 00:00:00 2001 From: leper Date: Sat, 5 Oct 2013 17:54:41 +0000 Subject: [PATCH] Remove civ code hardcoding from SkirmishReplacer component. Refs #1198. This was SVN commit r13947. --- .../simulation/components/SkirmishReplacer.js | 22 +++++++++---------- 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/binaries/data/mods/public/simulation/components/SkirmishReplacer.js b/binaries/data/mods/public/simulation/components/SkirmishReplacer.js index 8ea0732e8d..6b76938172 100644 --- a/binaries/data/mods/public/simulation/components/SkirmishReplacer.js +++ b/binaries/data/mods/public/simulation/components/SkirmishReplacer.js @@ -1,18 +1,16 @@ -const civList = ["general", "athen", "brit", "cart", "celt", "gaul", "hele", "iber", "mace", "maur", "pers", "rome", "spart"]; - function SkirmishReplacer() {} - -SkirmishReplacer.prototype.Schema = ""; -for each (var civ in civList) - SkirmishReplacer.prototype.Schema += - "" + - "" + - "" + +SkirmishReplacer.prototype.Schema = + "" + + "" + + "" + + "" + + "" + + "" + + "" + "" + - ""; - - + "" + + ""; SkirmishReplacer.prototype.Init = function() {