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Fix Iberian tower and barracks to be valid under the actor RNG
This was SVN commit r16740.
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fe71300e07
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2 changed files with 3 additions and 3 deletions
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@ -5,7 +5,7 @@
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<variant frequency="100" name="Base">
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<mesh>structural/iber_barracks_b.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root" minheight=""/>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
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<prop actor="props/flora/grass_field_parched_tall.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
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<prop actor="props/flora/grass_field_parched_tall.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
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@ -9,7 +9,7 @@
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<mesh>structural/iber_tower_1.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile" minheight=""/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="plant_1" maxheight="20" minheight="-20"/>
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<prop actor="props/flora/bush_desert_a.xml" attachpoint="plant_2" maxheight="20" minheight="-20"/>
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@ -33,7 +33,7 @@
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<mesh>structural/iber_tower_2.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile" minheight=""/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/flora/bush_desert_dry_a.xml" attachpoint="plant_1" maxheight="20" minheight="-20"/>
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<prop actor="props/flora/bush_desert_a.xml" attachpoint="plant_2" maxheight="20" minheight="-20"/>
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